Light Field Lab Announces $7 Million Investment to Develop Light Field Displays

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image courtesy Light Field Lab

Light Field Lab, a company founded by ex-Lytro veterans, announced the successful completion of a $7 million seed funding round that will help the company further develop a light field-based holographic display. The seed round was led by Khosla Ventures and Sherpa Capital, with participation by R7 Partners.

The Key Technology Behind Varjo’s High-res ‘Bionic Display’ Headset

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Image courtesy Varjo

Varjo is a relatively new name to the VR scene, but the company is certainly making a buzz, having quickly raised some $15 million in venture capital touting the promise of delivering a VR headset achieving retina resolution at the center of the field of view. But how exactly does it work? A new graphic shows the key tech behind the company’s headset.

Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines

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Image courtesy Lytro

Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines.

Sixense Still Struggling With Manufacturing for Years-delayed VR Controller Kickstarter

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Image courtesy Sixense

Breaking six months of silence since their last update, Sixense, the company behind the much-belated positionally tracked controller system STEM, recently detailed “one last issue that needs to be addressed” before the company can start shipping to Kickstarter backers.

Oculus-funded VR Experience ‘SPHERES’ Sold at Sundance in “Seven-Figure Deal”

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image courtesy Oculus

SPHERES, a three-chapter space experience from Darren Aronofsky’s Protozoa Pictures, was just bought by VR finance and distribution firm CityLights in what Variety describes as a “seven-figure deal.”

Pimax “8K” Headset Kickstarter Deliveries Delayed to Q2

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Photo by Road to VR

Following their appearance with a new “8K” prototype at CES 2018, Pimax’s latest update says that backers won’t see their finished headsets until Q2, delaying the initially expected delivery date by several months.

GDC 2018 Survey: 33% of Game Devs Are More Interested in VR Than Any Other Platform

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Ahead of the 2018 Game Developers Conference in March, the organizer, UBM, has released their sixth annual State of the Game Industry survey, offering insight into the thoughts of some 4,000 game developers. While many developers may not be ready to bet on VR as a foundation for their game dev business, 33% of developers are ‘most interested’ in VR headsets over all other platforms, beating out interest in mobile and even the Xbox One (and One X).

Gear VR Space Dogfighter ‘End Space’ to Arrive on Rift Tomorrow, Vive Support in February

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Orange Bridge Studios today announced that End Space (2017), the single-player space dogfighter for Gear VR, is headed to Oculus Rift January 25th. The Steam version for HTC Vive and Rift is slated to arrive sometime next month.

U.S. Olympic Athletes Are Using Virtual Reality to Train for Events

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image courtesy U.S. Ski & Snowboard

U.S. Ski & Snowboard Association, the national governing body for Olympic skiing and snowboarding, announced a partnership with Menlo Park-based STRIVR Labs to use VR to help prepare for and recover from World Cup and Olympic events.

$50,000 Up for Grabs in Viveport Developer Awards, Submissions Now Open

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image courtesy HTC

Last year marked HTC’s very first Vive Developer Awards (VDAs), which saw tens of thousands of dollars go to VR app developers across a number of categories. Now, submissions for this year’s VDAs are open, spanning more categories than last year, including Entertainment, Education, Arts & Culture, Enterprise, and Location-based Arcade games.

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

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Photo by Road to VR

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if the app passed minimum standards and a content review to determine it was a complete and polished experience. Now, Oculus has developed a tool called ‘VRC Validator’ that at least lets developers test to see if their app is technically up to snuff before sending it off for the full review.

Vive Focus Standalone VR Headset Launches in China

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Based on images courtesy HTC

Vive Focus, HTC’s first standalone VR headset, has officially launched in China. Based on HTC’s new mobile VR platform, which includes a mobile version of the Viveport content store, the headset debuts with more than 40 apps.

Facebook Open-sources ‘Detectron’ Computer Vision Algorithm for AR Research

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Image courtesy Facebook

Facebook announced this week the open-sourcing of Detectron, the company’s platform for computer vision object detection algorithm based on a deep learning framework. The company says that its motive for opening up the project is to accelerate computer vision research, and that teams within Facebook are using the platform for a variety of applications, including augmented reality.

Wargaming to Develop ‘World of Tanks VR’ for VR Arcades

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Wargaming—the company behind free-to-play titles World of Tanks (2010), World of Warplanes (2013), and World of Warships (2015)—has announced development of a new title, World of Tanks VR, under development for deployment into VR arcades.

‘Cubism’ Aims to Artfully Tickle Your Brain With Its Solid Dissection Puzzles, Demo Now Available

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Cubism is an upcoming VR puzzle game from indie developer Thomas Van Bouwel that challenges you to think in 3 dimensions. Inspired by puzzles like the Soma cube, or a cube composed of smaller Tetris-like geometric pieces, Cubism tasks players with assembling increasingly complex shapes in what results in a real brain teaser.

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