Tyler Hurd’s Psychedelic VR Music Video ‘Chocolate’ Now Available on Vive and Rift

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Chocolate, the latest virtual creation from the mind of Tyler Hurd—the VR animator and director behind BUTTS (2015) and Old Friend (2016)—launched today on the HTC Vive and Oculus Rift.

Strategy Game ‘League of War: VR Arena’ Comes to PSVR This Fall

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Image courtesy MunkyFun

Independent developer MunkyFun is bringing League of War: VR Arena exclusively to Sony’s PSVR platform this Fall. Detailed in an entry on the official PlayStation Blog, the studio’s first VR game is described as being similar to ‘holographic chess’ but with plenty of tanks and explosions, based on the developer’s League of War franchise for mobile.

New Procedural Speech Animation From Disney Research Could Make for More Realistic VR Avatars

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A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of human speech and uses it to automatically generate matching mouth animation. The method has applications ranging from increased efficiency in animation pipelines to making social VR interactions more convincing by animating the speech of avatars in real-time in social VR settings.

Horror & Gore in VR – Designing ‘Killing Floor: Incursion’

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Leland-ScaliKilling Floor: Incursion is a horror game featuring lots of gore that is sure to evoke visceral reactions in players. I had a chance to play a demo at GDC 2017, and I can say that it’s definitely an experience that has stuck with me. The mechanics of beating enemies with their dismembered limbs had an extreme amount of blood splattering that it was a mix of being at the same time grossly disturbing and ridiculously comic. I had a chance to talk with project lead Leland Scali about the horror genre in VR, pushing the boundaries of how far to take gore within immersive VR, and their deeper game design process of creating an experience within their Killing Floor universe.

‘EVE: Valkyrie Warzone’ Update Adding Non-VR Mode and PS4/PC Cross Platform Play

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One of the earliest big exclusive releases for VR, EVE: Valkyrie from CCP Games, continues to evolve and with the latest free expansion dubbed ‘Warzone’ the developers have opened its particular brand of slick online space shooter to players without a VR headset whilst also allowing anyone across both PC and PS4 platforms, with or without a headset to play together.

Navigating Paradox, Reality Bubbles, & Multiple Worldviews with VR

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Marilyn-SchlitzDr. Marilyn Schlitz is a social anthropologist, consciousness researcher, and co-author of the books Consciousness & Healing and Living Deeply. Her anthropological work has been at the frontier of researching how different cultures use various indigenous practices to invoke mind-body interactions for the sake of healing, and she’s come up with higher order frameworks to describe consciousness transformations from spiritual practices. She’s starting to look at how to invoke states of awe & wonder within VR, and whether this will be able to catalyze collective shifts in consciousness.

Strider VR is an Intriguing New Omnidirectional Treadmill Solution

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Image courtesy Pathbender

Strider VR uses a novel approach to omnidirectional treadmill design, using a rotatable ball array positioned above a traditional linear treadmill, combined with a Microsoft Kinect 2 sensor. The system is currently available as a development kit from German company Pathbender.

‘VRChat’ Anecdotes and Dealing with Harassment & Tolling in Social VR

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gunterGunter S. Thompson has been hosting VR meetups in VRChat for the past three years where he will give guided tours through the latest additions to the VRChat metaverse, and he also hosts a live talk show every Tuesday called ‘Gunter’s Universe.’ I had a chance to catch up with Gunter at SVVR about two months after VRChat launched on Steam on February 1st where we talked about highlights from his social VR adventures, the challenges of dealing with harassment and trolling with VRChat after it’s public launch, and hanging out at the most popular bar in the metaverse, which is called ‘The Great Pug’.

EVE: Valkyrie Now Supports Oculus Touch as a Gamepad Alternative

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Image courtesy CCP Games

CCP Games have rolled out a small ‘2017_R3.1’ update this week, enabling work-in-progress support for Oculus Touch. As described on the EVE: Valkyrie website, this attempts to map the gamepad controls to the buttons, triggers and sticks of the Touch controllers, rather than using motion.

HTC is Giving Away a Vive to Celebrate The International Dota 2 Championships

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If you’ve yet to hop on the VR train, here’s a shot at scoring a free HTC Vive system and some swag from the 2017 International Dota 2 Championships. This giveaway is open to those in North America, Europe, and Taiwan.

‘Star Citizen’ Devs Affirm Eventual VR Support, Say New UI is Designed With VR in Mind

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Star Citizen may be the world’s most ambitious Early Access project (and quite possibly the next textbook example of Development Hell). For those still holding their breath, the company has recently affirmed that VR support is still planned as an eventual feature, and the game’s developers say that a new UI design is made with VR in mind.

‘Cat Sorter VR’ Hopes to Capitalize on Untapped Demand for Virtual Cat Sorting

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Independent game developer and publisher Pawmingo Games has revealed Cat Sorter VR, an absurd game about rebuilding ‘defective’ cats. It will be playable at CatCon 2017 (naturally) in Pasadena, CA this weekend, and launches on Steam and Viveport on August 29th.

Oculus to Talk “Breakthroughs in Spatial Audio Technologies” at Connect Conference

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Image captured by Road to VR

Oculus Connect 4, the company’s fourth annual developer conference, is set for October 11th and 12th in San Jose, California. There, Oculus will share with developers some of its latest research and developments, including what’s coming to the company’s VR Audio SDK.

NFL Refs Using STRIVR’s VR Training Platform to Prepare for New Season

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Image courtesy STRIVR

The NFL continues to maintain its strong relationship with VR technology, now employing the STRIVIR platform to train some officials. According to a report by SportTechie, the virtual reality training company has been working with the NFL’s Officiating Development Programs for the past nine months, presenting game scenarios in a VR headset from a referee’s perspective to supplement the limited opportunities for real-world practice.

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