YouTube Now Offering Heatmaps for 360 Video Analytics

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Spherical YouTube videos with over 1,000 views now include ‘360° Heatmaps’ within the Analytics section of the Creator Studio. The new feature provides a visual representation of low to high attention areas of the video, helping to inform content creators of what aspects of a 360-degree scene are engaging viewers the most.

The Crazy VR Goggles in HBO’s ‘Silicon Valley’ Are Not a Prop but a Real Prototype

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Photo courtesy HBO

HBO’s show Silicon Valley entertains with tales of the pervasive startup culture of California’s San Francisco Bay Area. While virtual reality has graced the show previously, season four is bringing it closer to the fore, with the show’s main characters becoming intertwined with the eccentric Keenan Feldspar, a fictional Silicon Valley wunderkind developing a pair of virtual reality goggles. A wild looking prototype version of the fictional headset seen in the eighth episode of this season turns out to be not a prop, but an actual prototype of a product that’s on the market today.

SteamVR Home Gets Virtual Collectibles, an Intriguing Glimpse at the Future of Achievements & Digital Goods

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Valve has added the first wave of SteamVR Collectibles to SteamVR Home, unlockable rewards which can be used to decorate your virtual Home space or modify your avatar. This new feature further expands the rich customisation and interactivity found in the SteamVR Home Beta, the recent major advancement to the SteamVR launch interface, and is a vision of what ‘achievements’ might look like in the future.

‘Mage’s Tale’ Lead Designer on VR RPG Character Progression & Gameplay Mechanics

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David-RogersOculus premiered about a dozen games ahead of GDC this year, and one that stood out to me was Mage’s Tale  for its distinct art style and passion in using VR to fulfill childhood fantasies of becoming a spell-casting magician. Mage’s Tale is an action RPG dungeon crawler where you search for dozens of different potion ingredients to create over 100 different spells, and then battle enemies with variations of your fire, ice, wind, and lightning spells.

Startup Aims for Retinal Resolution VR Display With 70x “effective resolution” of Today’s Headsets

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Image courtesy Varjo

Finland-based Varjo has announced a new display technology for AR and VR which the company is calling “the first human eye-resolution VR/AR/XR immersive display.” Varjo claims an “effective resolution” that’s nearly 70 times greater than the Rift and Vive.

‘Rose Colored’ is an Impactful Sci-Fi Morality Tale in the Vein of ‘Black Mirror’

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adam-coscoMy favorite narrative VR piece that I’ve seen so far this year is Rose Colored by Adam Cosco that premiered at VRLA. It’s a science fiction morality tale that is asking us to look at a potential future of immersive technology. I’m cautious to say much more without spoiling his experience, and so I’d highly recommend checking out Rose Colored either on Vimeo, Facebook, or Samsung VR before listening to this interview.

Review: ‘The Mage’s Tale’

image courtesy inXile Entertainment

Stepping into The Mage’s Tale, a first-person dungeon crawler RPG that puts you in the enchanted boots of an apprentice mage, is a bit like jumping into your own personal ’80s sword and sorcery flick. With elemental magic at the ready, you get to experience classic dungeon crawler stuff like exploration, spell crafting, puzzles, and battle against a number of monster types—and all of it in the immersive realm of VR. While at times a little rough around the edges, The Mage’s Tale is a charming throwback that vaults you head-first into a dank and mysterious universe of inXile’s other series, The Bard’s Tale.

HTC Teases More AAA VR Content on the Way

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Photo by Road to VR

One of the biggest VR stories at E3 2017 was that Bethesda’s Fallout 4 (2015), Doom (2016), and Skyrim (2011) are all coming to VR this year. VR gamers have been hungry for AAA content and it while Bethesda’s announcement is a great step in that direction, HTC says you can expect more on the way.

HTC Explains Why It Hasn’t Lowered the Price of the Vive

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HTC's GM of VR, Daniel O'Brien at CES 2017 | Photo by Road to VR

Despite its primary competitor, Oculus, making a major price cut to the Rift & Touch earlier this year, HTC’s Vive headset still sits at a hearty $800. The company’s GM of VR, Daniel O’Brien, tells us why HTC hasn’t cut the cost of their headset in response.

Oculus Begins ‘Summer of Rift’ Sale, $100 Credit for Rift & Touch Bundle Buyers

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Oculus have announced they will be offering up to 60% price reductions on over 30 titles across the Oculus Store for the Rift and Gear VR from June 16th until July 5th. In addition, between now and June 24th, customers purchasing a Rift and Touch bundle [Amazon] will receive $100 in Store credit.

Racing Game “Sprint Vector” is an Intense Workout with VR Locomotion that Just Works

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image courtesy Survios

Andrew-AbedianSprint Vector is an “adrenaline platformer” racing game that relies upon a unique locomotion technique of swinging your arms in order to run through an obstacle course. It’s the latest game from Raw Data developer Survios, but with a much more light-hearted stylized art aesthetic that has a unique mash-up of a game show, extreme sports, and a competitive racing game with an Sonic-inspired obstacle course. It’s also a unique combination of active exercise with a combination of embodied and abstracted gameplay mechanics.

I had a chance to catch up with Sprint Vector game designer Andrew Abedian at GDC where we talked about the mechanics of racing, the internal habits that are being formed by Survios developers, the intensity of exercise and stamina required to play the game, achieving flow states, and it’s potential to evolve into a competitive eSport. It’s a super fun experience to watch other people play either in a tournament competition in mixed reality or just as a quirky form of VR performance art (examples down below).

New Oculus Update Embraces 360 Room-scale, Adds Mixed Reality Capture

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Version 1.16 of Oculus Rift software is beginning to roll out to all Rift users, adding support for Mixed Reality capture, a redesigned interface for future updates and issue reporting, a new Home environment and multilanguage support. The Store now supports 360°-only apps, and provides alerts before purchases if you don’t have an appropriate tracking setup.

E3 2017 ‘Day 5’ Roundup: Phil Spencer on Xbox VR, ‘Space Junkies’ Hands-On, Android GameFace Adds SteamVR Tracking

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Photo by Road to VR

As E3 2017 draws to a close, here’s our final roundup of news. Phil Spencer gives an enlightening interview with Giant Bomb, we go hands-on with Ubisoft’s new VR shooter Space Junkies, and try out the latest standalone VR headset from GameFace Labs.

GameFace Shows Lighthouse Tracking on Android, Aims to Be First VR Headset to Support SteamVR & Daydream

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GameFace Labs' prototype from 2017 | Photo by Road to VR

GameFace Labs, one of the earliest companies to begin development of a standalone VR headset, is back with the latest version of their prototype device now featuring SteamVR (AKA Lighthouse) tracking running on the Android-based system.

Xbox Head Phil Spencer Clarifies Stance on VR for Xbox One X in Refreshingly Candid Interview

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Microsoft’s E3 2017 presentation concentrated on the new Xbox One X console, but made no mention of VR. After dodging questions for the first few days following the presentation, Phil Spencer, Head of Xbox, gave his thoughts on the games industry, the Xbox One X reveal, and Microsoft’s position in the VR space in a refreshingly candid interview with Giant Bomb’s Jeff Gerstmann last night.

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