United Nations’ Creative Director on VR as the Ultimate Empathy Machine

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gabo-aroraGabo Arora founded the United Nations VR, and has directed some of the more well-known VR empathy experiences starting with Clouds Over Sidra in December 2014 in collaboration with Chris Milk’s VR production house Within. Milk first showed Clouds Over Sidra during Sundance 2015, and featured it prominently in his VR as the Ultimate Empathy Machine TED talk in March 2015, which popularized VR’s unique abilities for cultivating empathy.

I had a chance to catch up with Arora at Oculus’ VR for Good premiere party at Sundance where we talked about producing Clouds Over Sidra, his new Lightshed production company, and the importance of storytelling in creating VR empathy experiences.

‘Sword Art Online’ Experience Coming to FOVE VR Headset

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Sword Art Online (SAO), the VR-centric manga and anime series, will soon be gracing the eyeballs of Fove 0 owners in a new VR experience featuring the series’ female protagonist, Asuna. The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking.

Vive Tracker Capabilities Detailed in Developer Documentation

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Ahead of the Vive Tracker’s consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins and outs of the Tracker.

‘SUPERHYPERCUBE’ Teases Vive Support, But Developer Protest Could Keep it From Rift

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Image courtesy KOKOROMI

SUPERHYPERCUBE, a spatial reasoning puzzle game for PSVR looks to be soon headed to the Vive through SteamVR. And while SteamVR normally supports the Rift, a developer protest could exclude the headset.

Watch: Crytek’s ‘Codename: Sky Harbor’ VR Experience is a Bombastic, Visual Treat

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Launched as part of Basemark’s VRScore benchmarking software, the Crytek developed VR tech demo Codename: Sky Harbor, is one of the most visually impressive examples of VR cinema around.

2016’s Record Breaking VR/AR Venture Funding Totals $1.8 Billion

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Oculus Rift at CES 2017 | Photo courtesy Intel

With 2015 breaking previous records, industry observers entered 2016 wondering if VR/AR funding would be able to keep pace.

First Look: Basemark’s ‘VRScore’ Benchmark Arrives With a Unique Solution for Accurate Testing

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Basemark has officially launched its virtual reality performance benchmark, VRScore and the package comes complete with an ingenious, low-cost hardware assisted solution to help ensure results are accurate.

$4 Billion ZeniMax v. Oculus Verdict Could Come as Early as Today, Here’s What You Need to Know

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Mark Zuckerberg | Photo courtesy Dallas News

This week the eyes of the virtual reality industry are on a federal court in Dallas, Texas where ZeniMax (and child company id Software) and Facebook (and child company Oculus) have been engaged in legal battle over a dispute which could cost Facebook $4 billion. ZeniMax alleges that a former employee used VR code that it owned after being hired by Oculus, and further that Facebook should have known that the code was ZeniMax property. With jury deliberations now starting, a verdict could come as soon as today. Here’s what you need to know about the case.


brian-Sommer-HeadshotGuest Article by Brian Sommer, IME Law

Brian is an interactive media and entertainment attorney at IME Law, where he focuses his practice on the intersection of traditional entertainment and immersive media. He also serves as Co-Chair of the VRARA Licensing Committee. You can follow Brian on Twitter @arvrlaw, and @IME_Law.


Update (2/1/17, 2:45PM): The verdict in the case has been reached, awarding $500 million to ZeniMax. Details here.

For 13 days, attorneys in the Dallas federal court have been selling the jury very different stories. “One of the biggest technology heists ever” is how ZeniMax attorney Tony Sammi described to jurors Facebook’s acquisition of Oculus in opening statements. In Thursday’s closing arguments, Oculus attorney Beth Wilkinson told jurors ZeniMax and Id Software are “jealous, they’re angry and they’re embarrassed” over the success of Oculus and the acquisition by Facebook.

At first blush, this lawsuit appears to be a complicated mess involving two plaintiffs, five defendants, nine causes of action, over 900 court filings (many sealed from the public) and a demand for more than $4 billion in damages. Without having access to many of the critical motions filed in the case (due in part to the Court’s order sealing such filings), it is not possible to assess in exacting detail certain critical arguments made by each side. But, from arguments, publicly-available filings and reports that have been made available to the public, it appears that the essence of the lawsuit can be distilled down to this: this is a dispute about who owns the intellectual property (“IP”) that was vital in creating the Oculus Rift.

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Will the jury agree with ZeniMax that its proprietary computer code was a foundational component of Oculus’ success, or will the jury side with the defense’s argument that Oculus code was developed independently and based upon publicly known code and different solutions?

Starting today, jurors begin sorting through hundreds of facts and applying them to the issues contained in the jury instructions, weighing the credibility of witness testimony and evidence presented. Here are three key issues that could drive jury deliberations:

1. Did Palmer Luckey and Oculus Misappropriate IP That Zenimax Disclosed Through a Nondisclosure Agreement?

palmer luckey oculus rift price facebook
Palmer Luckey, Founder of Oculus

Defendant John Carmack is heralded as one of the most recognized and accomplished video game programmers and virtual reality engineers in the industry today. He co-founded Id Software (plaintiff), which was later acquired by ZeniMax (plaintiff). In April 2012, while employed as Id Software’s Technical Director, Carmack discovered through an Internet forum that Palmer Luckey (defendant)—who would go on to become the founder of Oculus—had developed a prototype virtual reality headset called the “Rift.” Carmack contacted Luckey, and Luckey sent Carmack a very early Rift prototype. Carmack is alleged to have immediately started to evaluate, analyze and modify the Rift prototype using research, software code and tools owned by id Software.

Carmack and Luckey’s friendship quickly turned business-like by May 2012 when Luckey in his personal capacity signed a nondisclosure agreement (“NDA”) with Id Software’s parent company ZeniMax, according to information from the case.

Companies use NDAs to ensure ideas or trade secrets disclosed to another party remain confidential. NDAs usually prohibit the recipient of confidential information from using or disclosing any information that they receive under the NDA, except for agreed purposes. Since an NDA is a contract, all of the legal principles surrounding contract law (e.g., elements needed to form a contract, defenses, etc.) are used to analyze an alleged breach of an NDA.

In June 2012, Luckey formed Oculus on the heels of successful demonstrations by Carmack (employed at the time by ZeniMax) and Luckey at the E3 Convention. ZeniMax alleges that through early 2013, and while bound by the NDA, Carmack and other Id Software employees collaborated with Oculus and Luckey to debug and refine the Rift.

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Oculus Founder Issues Statement After Developer Backlash to Polarizing Politics

ZeniMax alleges Luckey breached the NDA by taking ZeniMax-owned proprietary information and then using it without permission and disclosing it to Facebook. Oculus and Luckey contend the NDA is unenforceable for a number of reasons, including because the NDA was signed by Luckey in his personal capacity before Oculus was founded, a key material term was never defined, and for other legally nuanced reasons. In response, plaintiffs assert that Oculus is bound by the NDA because Oculus is a mere continuation of Luckey’s prior work. The jury’s outcome may hinge on the many factual findings related to the NDA.

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Resident Evil 7 is Being Played in VR by Almost 10% of Registered Players

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Image courtesy Capcom

Capcom’s latest entrant to its popular Resident Evil franchise is currently being played in VR by almost 10% of its players, according to global statistics from the developer.

NASA & Caltech Leaders Aim to Revolutionise Big Data Visualization with VR

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Virtualitics is new company started by NASA JPL and Caltech alum. offering a new platform to leverage the immersive properties of virtual reality in order to better aid human comprehension and use of ‘Big Data’.

Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”

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Image courtesy Google

Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a “Quality Requirements” guide.

Facebook Picks Former Android VP as New Head of Oculus, Looks to ‘Take VR mainstream’

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Image courtesy Facebook

Facebook’s Mark Zuckerberg has tapped Hugo Barra, Xiaomi’s current Global VP, for the position of CEO at Oculus VR. Barra will be tasked with not only leading Oculus, Facebook’s subsidiary, but all of Facebook’s VR projects. Barra will be replacing Brendan Iribe who stepped down from the position last month to head the company’s PC VR group.

Deus Ex: Mankind Divided’s Free VR Experience is a Beautiful Glimpse at the Future

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Deus Ex fans with VR hardware can rejoice as developer Eidos Montreal have launched a new, free VR experience based on their latest title in the series, Mankind Divided, and it’s quite the looker.

Sony Reveals PlayStation VR’s Most Downloaded Games of 2016

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The Official PlayStation Blog has shared Sony’s most downloaded games of last year. This includes a dedicated list for PlayStation VR, representing almost three months of software sales since the hardware launched in October. PSVR now has more than 50 titles supporting the headset, check out the most downloaded in 2016 below:

EXOS Haptic VR Exoskeleton Glove Aims to Deliver Practical Touch Feedback

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EXOS is a new haptic enabled VR glove which uses force feedback to deliver the sensation of physicality when inside immersive applications.

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