HTC Vive Exec Makes Predictions for the Next 2 Years of Virtual Reality

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Alvin Wang Graylin, HTC's China Regional President of Vive

HTC’s China Regional President of Vive, Alvin Wang Graylin, took to the stage at the Unity Vision Summit in Asia this week and made a series of bold predictions for where we’ll see VR in the next two years.

Interview with ‘SUPERHOT VR’ Game Designer – The Joy of a Slow Motion, Full-body Experience

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Piotr-IwanickiSUPERHOT VR is one of the standout VR games to come out with the Oculus Touch launch with its unique blend of the mechanics of a first-person shooter but with the strategy of a puzzle game. Physics-based interactions in VR are already compelling since it helps to cultivate plausibility within our brains through the expectation loop of prediction and observation. Tying your movements to the progression of time within the game provided me with a awe-inspiring experience of the fabric of space-time that’s completely unique to VR and feels like it has rewired my brain.

Third-party VR Client for Plex is in the Works to Stream Your Own Media Library in VR

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While much of the world moves to cloud streaming media libraries, there remains those of us that like to maintain our own personal local media library. Plex is a popular application for streaming your own library to other devices, and now a developer is creating a VR client that builds on the Plex platform.

Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like

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Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality.

VR Sports Training Company STRIVR Labs Scores $5 Million Investment

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STRIVR Labs, a company focused on using VR for sports training, plans to use a new $5 million investment to expand the scope of its “experiential learning” platform.

‘Racket: Nx’ for HTC Vive Gets Early Access Launch Date and Multiplayer

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One Hamsa, developers of VR sports game Racket: Nx, announced that the Early Access version will arrive on Steam in late January 2017. This first version will also include “competitive” multiplayer and a new single player mode.

Oculus CEO Steps Down to Head PC Division, Founder Palmer Luckey to Shuffle Too

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Image courtesy Oculus

In a post to the company’s official blog, Oculus CEO Brendan Iribe confirms he’ll be stepping down from the company’s top position to head the new PC VR group. Founder Palmer Luckey will also land in a new role.

‘Raw Data’ Developer Survios Raises $50 Million, Now Top Funded VR Dev Studio

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Survios, the VR development studio behind the Vive title Raw Data, has announced a whopping $50 million in funding to further expand its VR content offerings. The new round makes the company the most funded pure VR development studio to date.

‘The Unspoken’ is Getting a Spectator Mode, New Classes, Arenas, and Play Modes in 2017

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Insomniac Games have laid out their plans detailing content updates for their Oculus Touch launch title The Unspoken – and there’s a lot of stuff on the way.

‘Perfect’ is a Relaxing Virtual Getaway for PSVR

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nDreams, the company behind this year’s VR intriguing adventure title The Assembly, have announced a new project which offers an altogether different experience. Perfect is a transportative, relaxation experience which aims to whisk your mind away to beautiful locations in order to escape the daily grind.

The ‘Orah 4i’ 4k Live Streaming 360 Camera is Available to Pre-order Now

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VideoStitch, the company behind the eponymous 360 post-production software suite, yesterday announced the launch of their first 360 camera, the Orah 4i. The all-in-one solution provides a 4k resolution image that can be automatically stitched and transmitted them live to VR headsets and video streaming platforms.

Xbox One Owners Can Now Stream Games in VR Via PC

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Microsoft has enabled a long promised feature for their games console the Xbox One, the ability to stream games into a VR environment via a headset attached to a PC.

VR Metaverse Company High Fidelity Raises $22 Million in New Funding

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image courtesy High Fidelity

Uncovered among recent regulatory filings, VR metaverse company High Fidelity has raised $22 million in new funding.

Designing a VR Escape Room Puzzle Game with ‘I Expect You to Die’

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shawn-pattonVR escape room games are one of the emerging genres that are particularly well-suited for the affordances of VR, and Schell Games’ I Expect You to Die sets the standard for creating this type of puzzle game. I had a chance to catch up with game design director Shawn Patton at GDC in March where he shared some of the design strategies for I Expect You to Die.

What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations

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If you’re at all involved in the VR space, you likely recently saw a flurry of downtrodden headlines describing “slow,” and “modest,” holiday VR headset sales, with some even calling VR “the biggest loser this holiday.”

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