I had a chance to try out the Manus VR hand-tracked controller on the expo floor of GDC this year and saw that there a couple of really strong use cases for having your hands and fingers tracked in VR. You can be a lot more expressive within social VR, and in mixed reality experiences where passive haptic feedback is available, having your hands tracked can actually increase the level of embodied presence.
I had a chance to catch up with the lead designer of Manus VR, Stijn Stumpel, at GDC where we compared Manus VR to Leap Motion, talked about how the flex sensors work, the use cases where having tracked hands makes sense, their extremely polished demo called Pillow’s Willow, and where they’re going in the future.