NVIDIA ‘VR Funhouse’ Coming to Steam for Free This Month

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VR Funhouse, Nvidia’s physics sandbox revealed alongside the GeForce GTX 1080 in May, is coming to Steam this month for free. Nvidia is keeping mum on exact release dates for now.

‘DiRT Rally VR’ Coming Soon to Oculus Store, Steam to See VR Update “this month”

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DiRT Rally, the racing sim from Codemasters, doesn’t have an official launch date for the Oculus Rift just yet, but in an Nvidia blog post announcing new optimized drivers for the game, we learned that the racer is coming soon to the Oculus Store and updating for VR support on Steam later this month.

SoundStage Lets You Build Your Dream Music Studio in Room-Scale VR

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This is SoundStage, from solo developer Logan Olson, a VR application that aims to let musicians build their own dream music studio, allowing them to play, record and mix from within VR on the HTC Vive.

Apple Granted Patent for High Field of View AR Display

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Apple has just been granted another AR/VR related technology patent, to add to their growing list. In this case it’s a transparent, high field of view display which looks to be aimed at the augmented reality sector and, alongside other mounting evidence, could indicate Apple is preparing to enter the immersive technology race sooner rather than later.

‘Rick and Morty’ VR Experience Could Debut at SDCC 2016, ‘American Horror Story’ and ‘The Man in the High Castle’ Confirmed

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Photo courtesy Adult Swim

While Rick and Morty co-creator Justin Roiland has been known to be working on various VR projects, San Diego Comic-Con 2016 could see the debut of the first such experience that’s actually based on the popular IP. Additionally, an American Horror Story and The Man in the High Castle VR experiences will be featured during SDCC 2016.

‘SuperHyperCube’ Devs Explain Design Legacy Behind Their PSVR Puzzler

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Image courtesy KOKOROMI

SuperHyperCube from Kokoromi is a curious title from a developer formed by the founder of Fez studio Polytron. But what exactly is it and why should you care? A new video incliding both answer and fresh gameplay has just been released to halp you answer that question.

Insights into the Public Perception of VR from Viral Video Reactions

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eva-hoerth2Eva Hoerth is a VR design researcher & community organizer, and she enjoys recording videos of people as they’re immersed within a VR experience. She shot a video of of her co-worker in VR trying out the latest Leap Motion Orion update, and tweeted it out saying “This is the future.” It went viral with over 5000 retweets, 5 million views on Imgur, it hit the front-page of Reddit, and amassed nearly half a million views on YouTube.

It struck a chord and tapped into the public’s perception of VR, and some of the fears of social isolation that is a common perception of where VR technology is going. Eva wrote up an essay of these reactions on Medium titled “I love VR but hundreds of thousands of people think I hate it.”

I had a chance to catch up with Eva at the VR Hackathon before GDC to talk about some of these reactions, being a woman in VR, and some of her community organizing efforts to bring women in VR together.

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Here’s the video that Eva shot, as well as her original tweet:

Eva does love VR, loves people watching, and is highly amused with “how hilarious today’s headsets look.” She says, “Today, we are literally this guy. Except imagine that chunky phone strapped to our eyeballs”

I think that there are a couple of other things that Eva’s viral video taps into. One is the fear that VR will transform our society into an anti-social dystopia, and the other one is that it’s weird and awkward to block out eye contact while you’re around other people in a social situation. Robert Scoble told me that part of the negative reactions to the Google Glass was that it broke eye contact while talking to people, and that this violated our social contracts and cultural norms.

I think that this breaking of eye contact can help explain why some of these other images of people using VR in public received such a strong reaction.

This image of man in VR outside of a restaurant was shared to reddit’s /r/pics on January 28, 2015, just a month after the Gear VR Innovator Edition was first released.

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Then on June 11, 2015, Zach Lieberman posted a picture of game developer Dimitri Lozovoy playing a VR game on the NYC subway.

Here’s a video of Dimitri playing VR in public:

This was written up by Gothamist and Gizmodo, with comments about how absurd VR looks and marveling at how “the person we were gawking at couldn’t even see or hear us. So we all had complete license to stare, and boy did we ever.”

On February 21, 2016, just a couple of days after Eva’s video went viral, Mark Zuckerberg attended Samsung’s Unpacked event and entered the room while the entire audience was immersed within a VR experience. Here’s the image that Mark posted to his Facebook account:

This image generated a lot of visceral reactions ranging from the Washington Post calling it “creepy” to the Verge saying,

The picture trips all of our “horrible cyberpunk future” alarms, carefully put in place by everything from The Matrix to Noam Chomsky’s Manufacturing Consent. The former uses evil squid-bodied robots, the latter privileged human elites, but both works see humanity too distracted and preoccupied — by a full-scale replica of late-90s reality, or just sports on TV — to even be aware of the actions of those in charge. Zuckerberg’s picture acts this out: MWC attendees plugged into Samsung’s Gear VR headset literally can’t see the Facebook boss as he breezes past them.

I think Robert Scoble is right. The Google Glass violates the unspoken social contract of eye contact, and wearing VR in public triggers a similar social taboo of not being aware of the other people around you. This image of billionaire Zuckerberg evokes even more connections to a dystopian sci-fi visions where the masses are unwittingly being controlled, but overall I think that part of what makes this image feel “creepy” is that the people aren’t fully aware of what’s happening “outside of the matrix” in the real world. Having a powerful celebrity walk by you can be a memorable event, and these people in the photo are completely unaware of it.

I do think that VR, and especially mobile VR, will face some cultural barriers in being used in social situations. Samsung attempts to normalize the use of VR in public with this ad showing a woman using VR on a bus:

Will people start to use VR more in public situations? Or will the chilling effects of public shaming or the feeling of vulnerability be too great? Or will people be more likely to use AR in public since they’ll have more situational awareness of their environment.

I think it’s worth reflecting on these viral images and videos of people using VR in social situations, listening to the public’s reaction, and being aware of how these reactions continue to change and evolve as more and more people have their own personal experiences with VR.


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HTC Vive Headset Nearing 100,000 Install Base, Steam Data Suggests [Update]

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While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive install base is approaching the 100,000 mark.

Immersive Computing Platform ‘Envelop VR’ Begins Closed Beta Program

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Envelop VR want to pull your every day computing environment into the virtual realm as the company launch their first closed beta for what they describe as “an immersive computing platform that brings the best out of your PC while in Virtual Reality.”

Stepping Inside ‘Ghostbusters: Dimension’, the VOID-powered Mixed Reality ‘Ride’

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Image courtesy The VOID

Standing in the lobby for thirty minutes, watching the crowd lumber by in the distinctive mode of Times Square tourists, overlain with the Ghostbusters theme (endlessly looped), I thought, without any special vigor, about where I was, and why I was there. I wondered: what justification does The VOID have for coining the term ‘hyper-reality’, and why has their platform been deployed in Madame Tussaud’s, a venue known for it’s life-like wax replicas of celebrities?

Combining Game & Story with ‘The London Heist’ + Reflections on Exclusive VR Content

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Photo courtesy Sony PlayStation / SCE London Studio

george-andreasSony’s The London Heist is one of the best fusions of narrative VR storytelling with interactive game components. It’s structured as a flashback sequence starting with you being confronted within an interrogation room, and there are branching narratives that flavor the timing of the plot points and can be triggered by whether or not you’re paying attention to the main character. The flashback action sequences serve to transport you into having an embodied presence, and it’s the closest experience I’ve felt to suddenly living within an action film.

Catching Up with nDreams’ ‘The Assembly’, Coming to Rift and Vive July 19th

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The Assembly from nDreams is coming soon, and with an official release date of July 19th now announced, we thought we’d take some time to catch up on this intriguing story-driven thriller built from the ground up for VR.

Nintendo May Skip VR for its Forthcoming NX Console, Report Suggests

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Nintendo’s recently delayed follow up to its Wii U console, code-named NX, now seems unlikely to feature any core VR technology, according to indication from top executive Shigeru Miyamoto at an annual shareholder meeting this week.

HTC-led Venture Capital Consortium Represents $10 Billion Earmarked for VR

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This week at MWC Shanghai, HTC announced the Virtual Reality Venture Capital Alliance (VRVCA), a consortium of 28 venture capital firms focusing their funds on virtual reality. Collectively, the group represents more than $10 billion in capital aimed at growing the VR industry.

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