NVIDIA ‘VR Funhouse’ Coming to Steam for Free This Month
VR Funhouse, Nvidia’s physics sandbox revealed alongside the GeForce GTX 1080 in May, is coming to Steam this month for free. Nvidia is keeping mum on exact release dates for now.
VR Funhouse, Nvidia’s physics sandbox revealed alongside the GeForce GTX 1080 in May, is coming to Steam this month for free. Nvidia is keeping mum on exact release dates for now.
DiRT Rally, the racing sim from Codemasters, doesn’t have an official launch date for the Oculus Rift just yet, but in an Nvidia blog post announcing new optimized drivers for the game, we learned that the racer is coming soon to the Oculus Store and updating for VR support on Steam later this month.
This is SoundStage, from solo developer Logan Olson, a VR application that aims to let musicians build their own dream music studio, allowing them to play, record and mix from within VR on the HTC Vive.
Apple has just been granted another AR/VR related technology patent, to add to their growing list. In this case it’s a transparent, high field of view display which looks to be aimed at the augmented reality sector and, alongside other mounting evidence, could indicate Apple is preparing to enter the immersive technology race sooner rather than later.
While Rick and Morty co-creator Justin Roiland has been known to be working on various VR projects, San Diego Comic-Con 2016 could see the debut of the first such experience that’s actually based on the popular IP. Additionally, an American Horror Story and The Man in the High Castle VR experiences will be featured during SDCC 2016.
SuperHyperCube from Kokoromi is a curious title from a developer formed by the founder of Fez studio Polytron. But what exactly is it and why should you care? A new video incliding both answer and fresh gameplay has just been released to halp you answer that question.
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive install base is approaching the 100,000 mark.
Standing in the lobby for thirty minutes, watching the crowd lumber by in the distinctive mode of Times Square tourists, overlain with the Ghostbusters theme (endlessly looped), I thought, without any special vigor, about where I was, and why I was there. I wondered: what justification does The VOID have for coining the term ‘hyper-reality’, and why has their platform been deployed in Madame Tussaud’s, a venue known for it’s life-like wax replicas of celebrities?
Sony’s The London Heist is one of the best fusions of narrative VR storytelling with interactive game components. It’s structured as a flashback sequence starting with you being confronted within an interrogation room, and there are branching narratives that flavor the timing of the plot points and can be triggered by whether or not you’re paying attention to the main character. The flashback action sequences serve to transport you into having an embodied presence, and it’s the closest experience I’ve felt to suddenly living within an action film.
The Assembly from nDreams is coming soon, and with an official release date of July 19th now announced, we thought we’d take some time to catch up on this intriguing story-driven thriller built from the ground up for VR.
Nintendo’s recently delayed follow up to its Wii U console, code-named NX, now seems unlikely to feature any core VR technology, according to indication from top executive Shigeru Miyamoto at an annual shareholder meeting this week.
This week at MWC Shanghai, HTC announced the Virtual Reality Venture Capital Alliance (VRVCA), a consortium of 28 venture capital firms focusing their funds on virtual reality. Collectively, the group represents more than $10 billion in capital aimed at growing the VR industry.