Snapchat as an AR Company: A Look at the Experiential Age & Generation Z

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duyguTechcrunch reports that Snapchat just raised another $1.8 billion in a Series F round, and Snapchat could end up being a major player within augmented reality hardware market. Snapchat is probably considered a bit of a dark horse by most people when compared to other major AR players including Microsoft, Meta, Daqri, or Magic Leap. But Snapchat has captured the attention of Generation Z through the use of augmented reality filters for selfies and vlogs.

It was also reported recently that Snapchat is building Google Glass-like smart glasses, which seems likely considering Snapchat acquired Vergence Labs’ Epiphany Eyeware in 2014. The Epiphany Eyeware glasses were described at the time as a more stylish competitor to Google Glass.

On my trip to Google I/O, I met Duygu Daniels, who is an augmented reality developer who is an enthusiastic Snapchat user and evangelist to her Millennial friends. Duygu is very interested in studying the behavior of Generation Z and how they’re using Snapchat, Snapchat’s connection to augmented reality, and how it’s cultivating radical authenticity and ushering us into The Experiential Age.

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Mike Wadhera recently pointed out Snapchat as being an example of a new paradigm of Experiential Age applications in his article titled, “The Information Age is over; welcome to the Experience Age.” He cites a video by Snapchat co-founder Evan Spiegel where he talks about how desktop computers have created a mindset of accumulation of information, whereas mobile computing empowers users to have instant expression. With Snapchat, identity is constructed from being in the moment rather than accumulating actions from the past like Facebook or Twitter. Stories in Snapchat are told in chronological order and last only 24 hours, whereas other social media is reverse chronological order and lives on forever. Rather than taking photos of things worth remembering for a long time, Generation Z uses annotated photos as a more immediate and ephemeral form of symbolic communication.

After reading Wadhera’s article, I started digesting what it meant for the VR community to be moving from the Information Age to the Experiential Age through an essay about the future of privacy in the Experiential Age. I then started using Snapchat a few days later, and tracking my insights both through Snapchat videoblogs, as well as reflections and discoveries on Twitter.

This podcast with Duygu helped to crystalize a lot of my thinking about Snapchat, but it also helped change and shape my usage of Snapchat.

Here’s a number of articles that I found particularly insightful in my process of learning about Snapchat:

Here’s my first day of Snapchat coverage from Google I/O

You can follow me on Snapchat @kentbye.
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Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual Sport

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What puts the ‘E’ in E-sports? VR may have something to say about the notion that ‘electronic’ sports can’t be physical, and could even further legitimize the growing field.

The White House on the AI Revolution: Policy, Privacy, & GPUs

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Artificial Intelligence has the potential to disrupt so many different dimensions of our society that the White House Office of Science & Technology Policy recently announced a series of four public workshops to look at some of the possible impacts of AI. The first of these workshops happened at the University of Washington on Tuesday, May 24th, and I was there to cover how some of these discussions may impact the virtual reality community.

Existing Phones Unlikely to Qualify as ‘Daydream Ready’, Says Google, VR Fans Should Wait to Upgrade

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Google’s ambitious Daydream VR platform for Android hinges on a combination of hardware and software to enable a high quality VR experience. To ensure the desired level of performance, Google will certify phones of a certain minimum specification as ‘Daydream Ready’. But the company says that even today’s top phones are unlikely to qualify for the title.

Microsoft Preparing VR Capable Xbox One for Use with Oculus Rift, Reports Suggest

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Microsoft may be preparing a new, much more powerful version of their Xbox One games console codenamed ‘Scorpio’ to power the Oculus Rift some reports are suggesting.

‘Project Ghost’ Lets You Bend Time Whilst Dual Wielding Lightsabers

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A new early prototype game for the HTC Vive is aiming to bring your time-shifting, lightsaber wielding dreams to life with Project Ghost, a new game, early in production, which mashes together so many individually cool ideas, some of them have to work!

Modbox Update Brings Room-scale VR Game Building with New Mod Support

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Modbox, the physics sandbox title where you’re free to create whatever insane contraptions you like, alongside a friend, has expanded its scope. The team are to deliver a big update in June that expands ability for users to mod the title, with the first example a neat looking dungeon construction system.

Preview: ‘Buzludzha VR’ Gives New Life to an Abandoned Soviet Megastructure

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The imposing Buzludzha Monument in central Bulgaria once invoked infallible power, a power that once rested with the nation’s Communist Party. The brutalist megastructure, opened to the public in 1981 and later abandoned after the lifting of the iron curtain, now lies in ruins, with the grand mosaics of the dear leaders chipped from their walls, and the domed ceiling reduced to little else than a metal framework. But what if the Bulgarian government revived the building? What then?

Reminder: Reggie Watts Brings Act to AltspaceVR May 26th, RSVP Today

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Didn’t get the memo that the critically acclaimed comedian/beatboxer/musical magician Reggie Watts is coming to VR? There’s still time to sign up for the AltspaceVR event, which is being billed as “the largest attended event in VR ever.”

AltspaceVR Debuts Key Tech to Massively Scale Virtual Events

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AltspaceVR has today announced FrontRow, a new feature of the social VR platform which opens the door for mass-attended events in virtual reality.

Netflix Prototypes Retro Room-scale Streaming Video Store

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Netflix engineers working on ways to bring their video streaming service into the immersive realm have released this video of their prototype room-scale virtual reality reality experience modelled on an 80’s VHS video rental store. Yes, it is as odd as it sounds.

Google’s Nathan Martz on Developing with the Daydream SDK

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Nathan-MartzNathan Martz is a product manager for Google’s Daydream SDK, and I had a chance to catch up with him to talk about what developers need to know in order to get started in developing for Daydream, which will be released in the Fall. Road to VR has a great article covering some of what’s needed to build the DIY Dev kit, which Nathan refers to as the “Build Your Own Dev Kit” (BYODK). Or you can follow along the instructions here. I talk to Nathan about the 3DOF Daydream controllers, SDK features, AndroidVR, as well some of the other of the other tips for getting started in developing for Daydream.

Platform Politics: Inside the Oculus and ‘Revive’ Dilemma

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See Also: Platform Politics: Inside the Oculus and ‘Revive’ Dilemma

Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive, an act that has caused outrage in the VR community. What does Revive actually do under the hood? Who’s behind it? And are Oculus really doing anything wrong anyway? We take a look at the story so far and speak to Revive‘s author LibreVR to dig a little deeper.

VR Audio Specialists ‘Two Big Ears’ Acquired by Facebook

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In surprise news, it seems that the British company behind the excellent 3DCeption spatial audio pipeline Two Big Ears, has been acquired by Oculus’ parent company Facebook in a move set to see their technology included alongside Oculus’ to deliver what the Two Big Ears call “best in class VR audio”.

Oculus Setting Up London Team to Build “Really Cool Stuff”

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Oculus is coming to the UK in a significant way it seems, as they prepare to open a dedicated base in London with a team that’s apparently gearing up to build some “really cool stuff” for virtual reality.

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