Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”
At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated ‘ATW’) smoothes over otherwise uncomfortable stuttering which can happen when the PC doesn’t render frames quite fast enough. Valve calls ATW an “ideal safety net,” but suggests a system to avoid relying on it too heavily.


















