First Look at Virtual Reality ‘Netflix’ in Motion on the Samsung Gear VR
We’re still running to catch up with all the news that spilled out of Oculus Connect’s Keynote presentation this morning. One of the most notable for casual VR users and movie fans alike was the announcement that you can now download a VR version of Netflix, built by John Carmack for Samsung’s Gear VR headset.
Keynote with John Carmack Livestream @ 1PM PT
John Carmack, Oculus’ Chief Technical Officer, takes to the big Dolby Theater stage here at Connect for his “signature talk.” Catch the livestream right here starting at 1PM PT (find your timezone here).
First Look at Samsung’s Consumer Gear VR Headset
Samsung today revealed the consumer version of the ‘Oculus Powered’ Gear VR headset which is now compatible with four of Samsung’s latest phones. The headset looks similar to the two prior versions but a careful look (or a scale!) will reveal big changes.
‘Bullet Train’ is a VR FPS Built for Oculus Rift and Oculus Touch
Tim Sweeney, founder of Epic Games, took the stage today at Oculus Connect to tell the world a little about their upcoming VR FPS, Bullet Train.
Netflix is Now Available for Samsung Gear VR
Oculus today was on a mission to prepare for consumer release and that means content. One of the biggest sources of movies, used the world over is Netflix and now, as of today, you can download and use Netflix in virtual reality, via the Samsung Gear VR.
Minecraft Windows 10 Edition is Coming to Oculus Rift Spring 2016 — Breaking
At Oculus Connect’s Keynote presentation, Palmer Luckey took to the stage to announce that Minecraft will be adding official virtual reality support with Oculus Rift support Spring next year.
Enhancing Visualization of Molecular Simulations using Sonification
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a number of other participants in the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR conference.
Oculus Announces “Oculus Ready” PC Partnership, Guaranteeing VR PCs under $1,000
Oculus has today announced a partnership with Asus, Dell and Alienware to produce ‘Oculus Ready’ PCs, pricing at under $1000.
Samsung Announces New Gear VR, Works with all 2015 Galaxy Phones for $99 — Breaking
At Oculus Connect 2 today at the opening Keynote, SVP of Samsung Mobile Peter Koo to announce that they intend to ship a consumer focussed version of Gear VR, that works with all 2015 Galaxy phones for just $99.
Oculus Connect Keynote Livestream @10am PST, Two Ways to Watch from One Page
Day two of Oculus Connect 2 will be underway shortly and this is where the fun begins. The main attraction, at least for many casual observers outside the conference, will be a series of keynote sessions to kick off the day and the event proper. If you’re not lucky enough to be at Connect this year, we’ve got two great ways for you to enjoy the keynote livestream, all from one page. The action starts at 10am PT (your timezone here).
‘Oculus Touch’ Connect Demo Leak Shows Cross Platform VR Development
Oculus Connect day one is over, but it was but a warm up act for the remaining two days, kicking off today with a series of keynotes at 10am PST. In the mean time, UploadVR noticed that information has ‘leaked‘ via the Oculus Connect app which means we know what demo’s will be available to try on Oculus’ proprietary VR input device, ‘Touch’.
20 Minutes of Raw John Carmack on Gear VR Positional Tracking & Much, Much More
John Carmack has a reputation for frank, no holds barred technical discussions in his publish speaking, but he’s also known for his generosity with his time and seemingly endless patience. At last year’s Oculus Connect, the programming legend who co-founded id, the company behind Doom, was mobbed wherever he went with impromptu Q&A sessions developing in foyers and corridors. This is a video of just such an occasion, at Oculus Connect 2015.
It seems this year will be no different as, in this video, Carmack answers questions on a variety of different topics to a number of assembled developers. The subjects range quite widely, from the latest in vision correcting computer vision to the fractious relationship between Facebook and Google. I’ll dive into his discussion of mobile positional tracking below as it’s probably the hottest topic, but you should watch the entire video for many more interesting subjects.
Carmack on Gear VR Positional Tracking
Yesterday Oculus Founder Palmer Luckey quelled expectations that had been building around new Samsung mobile hardware (including possible depth sensor cameras) that may open the door to an inside-out (i.e. information gathered from the camera is used to extrapolate head position) positional tracking solution, currently lacking on Gear VR.
When asked about this, Carmack responded “I spent a while on that and I’m confident I can do a good job with stereo cameras, so we’re left with the problem there of; if you put them in the headset then either you need to have processing in the headset and build a whole ‘nother system there, or you need to push all the data through USB3 to the phone which is going to take up a lot of power … so it does not look good for a system that doesn’t use a whole lot of battery power,”.
That’s a little disappointing to hear, but the technical imitations are clear. However, rather than those technical limitations being related to the emerging and hugely complex world of computer vision processing, it’s down to frustratingly fundamental limitations inherent in mobile technology and the platform itself such as power draw and connectivity bandwidth.
Carmack continues to elucidate on a possible technical solution, but what’s interesting is to hear him state that stereo cameras are possibly a ‘good enough’ data source for extrapolating head position for tracking of this nature. Carmack goes on to vent his frustrations that more time and expertise at Oculus hadn’t been burned on solving the problem, “It bugs me a little bit, we have like 30 computer vision experts at Oculus form the different companies we’ve acquired and none of them just wanna go solve this problem, they’re all interested in their esoteric kinda researchy things while this is a problem I want solved right now.” he says “I wish someone had spent all last year on it.” Camrack thinks it’s solvable, but he says that “I still don’t have a ton of support within the company.”
Carmack on Facebook and Google Relationship
One interesting thread spurred from a discussion over 360 video and content production started with some honest assertions from Carmack “Right now producing VR content is terrible! It’s just a lousy experience, we can’t even tell people ‘Just go buy this camera’, it’s like ‘buy some crazy multi go-pro rig’ and that’s no way to be doing creative work.” But the subject of Facebook’s scaled up cloud-based 360 video technology brought about an interesting tangent shedding light on the relationship between Facebook (who of course owns Oculus) and Google, a major potential competitor in the immersive technology space.
This was just the first day at Oculus Connect 2 and it’ll be interesting to see if subjects touched upon in this impromptu, informal discussion make it into Carmack’s formal keynote later today. Certainly, last year’s talk was a must-see for anyone with interest in VR.
Thanks to the folks over at UploadVR for upping the video and for asking the asking the right questions.
First Look: Jaunt’s ‘ONE’ VR Light-Field Camera with Newly Revealed Specs
Jaunt ONE (formerly known under code name ‘NEO’) is a professional-grade 360 camera system created by Jaunt VR, a cinematic VR company that has recently partnered with Google to become a ‘preferred content provider’. We got the chance to get some face time with ONE at this year’s Oculus Connect to see a little more about the 3D 360 light-field camera.
‘Shipping Hardware: The Evolution of the Rift’ Liveblog @ 5:30PM PT
Oculus’ Caitlin Kalinowski, Product Design Engineering Manager, and Stephanie Lue, Hardware Program Management Manager, will take to the stage at Oculus Connect to talk about the challenges of designing virtual reality hardware. We’ll be liveblogging the session which begins at 5:30PM PT (check your local time here).

















