With top tier press clamouring for information on the secretive augmented reality project known as Magic Leap, Kent Bye – the force behind the excellent ‘Voices of VR‘ podcast – serendipitously happens upon a full interview with it’s Technical Director Paul Reynolds.
There’s still a lot of unanswered questions surrounding HTC’s Steam VR Headset the Vive, not least of which how exactly the tracking solution works. There is one theory that has emerged which does offer a plausible solution.
NextVR is incorporating light field capture technology into their VR platform which will allow users to alter their perspective inside the VR space, adding a degree of positional tracking to the live action videos and making for a more immersive 360 video experience, according to the company.
The HTC Vive, a virtual reality headset for Valve’s SteamVR platform, was launched yesterday and it was accompanied by a lavish, high-concept trailer extolling the wonders of the new platform.
Cloudhead Games, the developers behind the Kickstarter backed Oculus Rift adventure The Gallery have announced that not only have they been working on bringing their game to Steam VR and the freshly announced HTC Vive headset, but that they’ll be demo’ing it at GDC next week.
Samsung at their Unpacked event has just announced, to accompany the release of their new flagship smartphones, the Galaxy S6 and S6 Edge, it will also release an updated version of the Gear VR to be compatible with these new smart phones.
The new phones feature 5.1 inch quad Super AMOLED screens, but it’s not clear how the new Gear VR might cope with anomalies caused by the S6 Edge curved screen edges.
No details as to if the new mobile VR headset is to include further enhancements as yet.
This story is breaking – we’ll update with more details as we hear them.
Now that the official website for the freshly announced HTC ‘Vive’ the new SteamVR based virtual reality headset built in partnership with Valve, we can dig a little into the onboard hardware. So far, it doesn’t disappoint.
The previously shrouded image of the rumoured Steam VR headset has finally been revealed. Following the HTC World Mobile Conference press conference, the HTC ‘Vive’ looks to be SteamVR’s reference headset. This is what it looks like.
Hot on the heels of HTC’s suprise ‘Vive’ VR Headset announcement – a partnership with Valve, Owlchemy labs has teased it’s newest virtual reality IP, to debut on Valve’s Steam VR platform.
At HTC’s ‘Utopia’ event at the Mobile World Conference, the company just announced a partnership with gaming giant Valve, seemingly including the production of a new VR headset. We’re gathering info, but it seems the unit which comprises ’70 sensors’ can provide 360 degree positional tracking, it looks to include inside out tracking.
Featuring “the highest quality graphics”, the unit features a 90Hz refresh rate. No details on resolution as yet. Interestingly, the company is also promising a pair of wireless motion controllers designed to be used with the headset.
Here’s all our coverage of this new headset so far:
Unsurprisingly, the headset forms part of Valve’s new SteamVR platform, based around Steambox hardware – systems designed to bring high quality PC gaming to the living room. We’re due to find out much more about Valve’s plans for VR at GDC next week.
HTC also announced its lineup of partners which include Cloudhead Games, Owchemy Labs, Wemo Labs and Bossa Studios – all presumably working on VR experiences for the Vive.
This story is breaking, we’ll add more details as we get them.
Virtual Architectural Visualisation is one of many non-gaming applications for virtual reality, and one that’s seeing growth.
UE4Arch is a company dedicated to creating and selling hyper-realistic virtual creations that can be experienced in virtual reality. The company works in Unreal Engine 4, the cutting-edge 3D engine from Epic, which allows 3D artists to render with frightening precision and realism. The engine also provides ‘out of the box’ support for the Oculus Rift and Project Morpheus VR headsets.
The company just released a video and download for their latest project, a virtual re-creation of Venice in UE4 that is compatible with the Oculus Rift DK2 and it’s extremely impressive. One word of warning though, this is a demanding demo – so if you’re having trouble maintaining a good frame rate, consider grabbing the low poly version.
You can find both high and lower quality versions for download on UE4Arch’s blog here.