AltspaceVR’s Social VR App Officially Launches, Now Open to All

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AltspaceVR, a social VR app which allows users to connect and communicate in real time within virtual reality, is breaking free of its invite-only beta chains and officially opening its doors to the world for good.

Google I/O 2015 has Virtual Reality on the Menu

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Google’s annual developer conference ‘I/O’ appears to be touching on virtual reality with a session dedicated to VR game design at the event.

Best of the Oculus Mobile VR Jam 2015 – Part 4: Scorched Battalion, Pulsar Arena, Sherlock Holmes

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Coming to part 4 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we now take a look at three very different apps—that through the lens of fiction—takes us to the past, the far-off future, and then back to the present again.

First Hands-on: The VOID, a Mixed Reality Experience That Blends Real and Virtual

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The VOID is a mixed reality experience that builds virtual worlds over physical environments, allowing users to experience enhanced Presence as they’re able to feel the actual objects around them and wield real props like lanterns and swords. Road to VR’s Chris “DeepRifter” Madsen is one of the first to step deep within this promising VR theme ride of sorts.

Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR

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James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users’ physical space for the purposes of virtual reality. He shares his experiences at NYU’s MAGNET ‘Holodeck’ and some of his research into creating ‘extra-dimensional’ VR space.

Oculus ‘Pausing’ Rift SDK Development on Mac and Linux

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Oculus have announced what PC specs you’ll need to deliver a great Windows based VR experience. However, Oculus Mac OSX and Linux VR users are out of luck as Oculus have stated that they’re “pausing” development for those platforms.

Oculus SDK v0.6.0.0 is Out Now and Paves the Way for the Rift CV1

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Oculus have today released the latest version of their software development kit (SDK) and it’s one of the most significant to date.

High School Student Designs Snap-together Cardboard, Kickstarter Now Live

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A high school student from Perth, Australia, has launched a Kickstarter campaign focused on a novel plastic VR smartphone adapter, that unlike many designs on the market actually snaps apart to retain its flat pack portability.

Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution

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The Oculus Rift 'CV1' Consumer Edition

Oculus is slowly drip feeding information about the forthcoming consumer launch of the Rift, the so-called CV1. Today the company has revealed the recommended system specifications for users who hope to own the device and confirmed the resolution of the device’s dual displays.

‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 2)

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The first class of Rothenberg Ventures’ ‘River’ VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company’s annual Founder Field Day event. Road to VR was on the scene to see what the companies had accomplished during the three month accelerator.

Best of the Oculus Mobile VR Jam 2015 – Part 3: Tactera, Crashland, DRIFT

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In part 3 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we take a look at three high-energy games from three very different game genres: real time strategy, first person shooter, and a new style of game called a “first bullet simulator.”

Yes, You Can Juggle in VR with the HTC Vive

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When Alex Schwartz told people he could juggle in VR with the HTC Vive and SteamVR controllers, they didn’t believe him. But now he has video proof: not only can he juggle quite effectively with the system, he thinks that it would be an excellent way to teach the skill to beginners.

Oculus Shares Optimization Tips for Unity-based Gear VR Projects

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Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience.

Rev VR Podcast (Ep. 104): Accidentally in VR Chat And Other Musings

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This is my last episode before travelling to sunny California to experience the awe and wonder of the SVVR Expo. Before I packed up, I wanted to share a fun story with all of you that involves a YouTuber who accidentally stumbled into social VR.

VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin

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Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works with Valve’s SteamVR platform to enable a ‘room-scale’ 15×15 foot play space.

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