Gamescom 2014: Morpheus Interview – Sony Had Prototypes Earlier Than You’d Expect

At Gamescom 2014, Road to VR Editor Paul James got to sit down with Anton Mikhailov who works in Sony’s ‘Magic Lab’, an R&D division tasked with creating innovative experiences for PlayStation. Mikhailov revealed that the company has had prototypes of the Morpheus VR headset for a year and a half prior to revealing the public developer kit at GDC 2014 back in March. He further expounds on his work on Morpheus’ vision tracking and Sony’s desire to create a calibration-optional experience.