STRIVR Introduces VR Training On and Off the Field
With industries outside of entertainment expected to account for the majority of virtual reality industry revenues, the question of utility seems ever-pressing. How can virtual reality transcend novelty into utility and become truly useful?
It’s a question that STRIVR Labs...
‘Batman: Arkham VR’ Review
If Playstation VR is Sony’s maiden voyage into virtual reality gaming, Batman: Arkham VR is a strong wind to cast off with. Developed by Rocksteady Studios, the game immerses you the moment you lock on your headset, or rather...
The Graphics Pipeline: Optimizing VR Experiences & Texture Compression
Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had...
Google Goes on VR Hiring Spree Amid Daydream Launch
Google started its virtual reality initiatives early but slowly, announcing the now widely known Cardboard program way back in 2014. As the company nears the launch of Daydream, the next stage in their VR plans, they're adding significantly to their...
Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. They call it NormalTouch and TextureTouch.
Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak...
‘Ghostbusters: Dimension’ Trailer Offers Glimpses Inside The VOID
https://www.youtube.com/watch?v=_QIbI4Wtgug
A new trailer for Ghostbusters: Dimension, a location-based VR attraction produced by The VOID, shows what it's like to step inside a VR experience that mixes a physical environment with virtual visuals.
The VOID produces a unique type of VR...
Squanchtendo’s ‘Accounting’ is Now Available on Steam (for Free)
Squanchtendo Games has released, Accounting, their first game as a new studio. While the game was originally scheduled for release in September, Squanchetendo decided to take a couple of extra weeks to squeeze in a bit more polish, and...
Baobab Studios Raises $25 Million in New Funding Round
There isn't a studio that can claim to be 'The Pixar of VR' just yet, but many heavy hitters in traditional media and tech are taking notice of the growth potential of animated films in VR, and specifically in Baobab Studios,...
‘Eagle Flight’ Review
After years of previews and teasers, Ubisoft make their long anticipated VR debut on Oculus Rift and PlayStation VR. Eagle Flight has all the hallmarks of being a toe in the water for Ubisoft, but the VR world may...
HTC’s VP of Content on VR Industry Verticals & Game Genres
Joel Breton is the Vice President VR Content at HTC, and I had a chance to catch up with him at the Casual Connect conference in July to talk about the different industry verticals that they've identified. These include...















