Oculus Setting Up London Team to Build “Really Cool Stuff”
Oculus is coming to the UK in a significant way it seems, as they prepare to open a dedicated base in London with a team that's apparently gearing up to build some "really cool stuff" for virtual reality.
Social media...
Alan Yates Says Rift’s Core Features Are a “Direct Copy” of Valve’s VR Research
In a revealing statement on Reddit, Alan Yates, a Valve employee who works closely on the company's Lighthouse tracking system, claims that the Oculus Rift headset is largely derived from Valve's research.
Back when Oculus launched the original Rift DK1 Kickstarter campaign in 2012,...
Google Daydream Leads on the Future of Mobile VR
Google's mission is "to organize the world’s information and make it universally accessible and useful," but what happens if there's a shift from the Information Age to the Experience Age? Google's Daydream mobile VR platform is part of that...
Democratizing Neuroscience with OpenBCI & Adapting Content with Biofeedback
OpenBCI is an open source, brain control interface that gathers EEG data. It was designed for makers and DIY neuroengineers, and has the potential to democratize neuroscience with a $100 price point. At the moment, neither OpenBCI nor other...
Rev VR Podcast (Ep. 120): Onward to New Places, Real & Virtual
After an excellent partnership of two years, this is the final episode of the Rev VR Podcast that will be published through Road to VR. Ben Lang, Executive Editor of Road to VR joins me for a farewell episode.
Rev VR Podcast...
Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms
We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at GDC in March, showing their latest prototype glove along with their in-house developed game Pillow's...
Google Wants Established YouTubers to Make VR Video With Jump 360 Rig
Google is delivering a dedicated VR YouTube app in their newly announced Daydream platform. Along with it, the company is making sure to give users a few reasons to jump head first into the app when it launches by encouraging...
Review: ‘Please, Don’t Touch Anything’ is a ‘Must Have’ VR Puzzle Game
Please, Don't Touch Anything (PDTA), a puzzle game from BulkyPix, has recently released a new VR adaptation of the year-old 2D title. Now built from the ground up in 3D for Oculus Rift and Gear VR headsets, PDTA offers the most immersive button-pushing simulator...
AWE 2016 Brings the Best of AR & VR to Santa Clara, 45% Off for Road...
The Augmented World Expo, one of the longest running immersive technology events, is back for a 7th year and it's bigger than ever. With focus on augmented reality, virtual reality and wearable technologies, the expo is packing in 4000...
Google’s (Day)dream: ‘Hundreds of Millions of Users in a Couple of Years’
At I/O 2016 this week, Google laid out its ambitious goals for Daydream, the company's new platform for native, high performance virtual reality experiences on Android.
Daydream is Google's newly announced Android VR ecosystem—encompassing specialized phones, headsets, and apps—which promises to...















