VR Development
Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding Community
Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let community creators build more VR content for the game and beyond.
Modding has long been a...
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...
Epic’s ‘Showdown’ Demo Runs at 60 FPS on Morpheus After UE4 Optimizations
Epic's high fidelity Showdown demo was only barely able to hold framerate on one of the most powerful GPUs in the world when it debuted last September. But now, after optimizations for Unreal Engine 4 on PS4, the demo runs on...
Researchers Propose Novel E-Ink XR Display with Resolution Far Beyond Current Headsets
A group of Sweden-based researchers proposed a novel e-ink display solution that could make way for super compact, retina-level VR headsets and AR glasses in the future.
The News
Traditional emissive displays are shrinking, but they face physical limits; smaller pixels...
New Oculus 0.6 SDK Built Into Unreal Engine 4.8 Preview 3, Available Now
With the exciting new developer features revealed with the Oculus SDK 0.6 earlier this month, it's great to see Epic working diligently to bring the new version to Unreal Engine 4. The first integration of 0.6 for UE4 comes...
Epic Games to Award $100 Million to Devs with New ‘MegaGrants’
Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with 'MegaGrants' and the largest pool of funds yet, $100,000,000.
Epic have been running developer-focused funding initiatives for many years now, with...
Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest SDK update, the company says OpenXR...
Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”
Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a "Quality Requirements" guide.
As we reported in...
‘Oculus Start’ Program Aims to Help Indies Jump into VR Development
Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief...
4 Thoughts on Carmack’s ‘VrScript’ from Tony Parisi, Creator of VRML
Oculus CTO John Carmack has been working on a VR scripting environment called—simply enough—VrScript. After getting a glimpse of the environment at Oculus Connect, Tony Parisi had some thoughts to share.
Guest article by Sophia Dominguez
Sophia is the founder of AllThingsVR, a curated newsletter...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements.
GDC 2017...
Valve Releases First SteamVR Developer Roundtable Discussion Video
Filmed as part of the recent SteamVR developer showcase in Seattle, Valve have released the first in what appears to be a series of discussions with developers working on titles for the SteamVR platform and the HTC Vive.
Headed by...
Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices.
Showdown is a UE4 PC VR...
What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR
In the decade that I've spent studying and reporting on VR I've had the fortune of experiencing a wide range of VR game design—a craft which is still far from 'figured out'. And while I have no intention of...
VR Analytics for Playtesting & Optimization with Cognitive VR
Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal...



















