VR Development
Oculus Sample Framework Provides Valuable Guidance in VR Design
Oculus has recently released an intuitive learning tool for developers and designers looking to get into the medium. While it can be useful in wrapping your head around the do's and don'ts of VR design, Oculus maintains that the info...
Unreal Engine to Add NVIDIA Gameworks VR Support, Including VR SLI
Today at the VRX conference in San Francisco, Epic Games, developers of Unreal Engine, announced that they're partnering with NVIDIA to integrate their Gameworks VR featureset into UE4. VR SLI and Multi-res shading will be availabl in forthcoming updates.
NVIDIA's...
Apple’s Latest Acquisition Adds to ‘Secret VR Team’, Report Suggests
The latest news in the world of Apple is the latest acquisition of computer vision company Flyby, together with a recent comment from Apple's CEO seems to be indicating some significant virtual reality commitments from the company.
The FT reported...
‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR
Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing...
Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’
Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with...
Oculus Improves Iteration Time for Quest Developers Using UE4
Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development.
Because...
Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop
An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest.
With many of us a stuck at home with some extra time on our hands from not traveling (or...
Sony Morpheus Development – ‘Vanguard V’ Dev Shares Perspective
With the Gear VR and Oculus Rift 'Crescent Bay' prototype currently in the spotlight, it shouldn't be forgotten that Sony's PS4 VR headset, Project Morpheus, is still brewing in the background. Development kits are out in the wild and work has...
Meta Reveals New Prototype VR Headsets Focused on Retinal Resolution and Light Field Passthrough
Meta unveiled two new VR headset prototypes that showcase more progress in the fight to solve some persistent technical challenges facing VR today. Presenting at SIGGRAPH 2023, Meta is demonstrating a headset with retinal resolution combined with varifocal optics, and...
Sneak Peek at The VOID’s Latest Tech to Feature at TED 2016
The VOID, the virtual reality theme park experience, has caused quite a stir in the industry over the last 12 months. Now, the company are taking their free-roaming brand of mixed reality entertainment to TED2016 and Road to VR's...
DirectX 12 Coming to Unity 5, Can Increase CPU-bound Game Performance by 50%
Microsoft further detailed DirectX 12 at yesterday's Windows 10 address, and promised that not only could it increase performance in CPU-bound games by up to a staggering 50%, but also announced that DirectX 12 would be heading to Unity...
Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May
Google announced at last year's Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays - all...
Watch: Stunning Blade Runner VR Fan Project is Nearly Done, But There’s a Hitch
We check back in with Blade Runner 9732, a stunningly detailed fan developed VR recreation of Deckard's iconic flat from the original film. The project was recently updated showing some incredible progress, but despite its near final status, there's...
Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development
Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to...
Spatial Design Prototyping Tool ‘ShapesXR’ Adds Powerful Animation Features
ShapesXR (2021), the 3D and XR prototyping platform, just got a new animation feature that allows design teams to make their XR prototypes even more expressive and lifelike.
The studio says the new 'Animation' feature introduces an "easy-to-use frame-based animation...




















