VR Development
TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster
Founded in 1993, Immersion Corp. designs and licenses haptic technology that's come to be used in gamepads you're well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better...
Google’s XR Studio Releases ‘Job Simulator’ Style MR Experience Exclusive to Android XR
Owlchemy Labs, the Google-owned XR studio, released a new mixed reality title exclusively for Android XR which expands the Job Simulator universe.
The News
Owlchemy Labs, the studio behind VR games Job Simulator (2016) and Vacation Simulator (2019), released both games on Android XR's...
Consumer Oculus Rift to Arrive with 4-Month Free Trial of Unity Pro
Oculus founder Palmer Luckey revealed today at Vision Summit 2016 that the company would be giving away 4 months of Unity Professional Edition for free with the purchase of an Oculus Rift.
The move comes as a bid to entice consumers...
OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software
OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2)...
Crytek Wants to Build Your School a VR Development Lab
Crytek recently announced a new initiative that they're calling VR First. The goal is form so-called 'VR First Labs' within academic institutions to act as ready-made centers for a wave of future VR developers.
Crytek is the company behind CryEngine, a...
Book Reveals the Fate of Two Other Valve VR Games Developed Alongside ‘Alyx’
It was big news back in 2017 when Valve announced that it was working on "three full games, not experiments." It wouldn't be until late 2019 that one of the three was revealed as Half-Life: Alyx. But what of...
Cardboard Apps Can Tap into Enhanced VR Performance on Daydream Phones
A spokesperson for Google's VR team has confirmed that Google Cardboard applications will be able to benefit from the enhanced VR performance that's baked into Daydream ready phones.
Cardboard was Google's first step into virtual reality. Wanting to introduce as...
AMD Launches ‘Radeon Pro Duo’ Dual GPU Card, Targets VR Content Creators
AMD has unveiled what it's calling the worlds most powerful graphics card, the dual GPU Radeon Pro Duo, and it's targeting the product at virtual reality content creators.
Running consumer virtual reality applications and games is already challenging enough in...
Apple’s Latest Acquisition Adds to ‘Secret VR Team’, Report Suggests
The latest news in the world of Apple is the latest acquisition of computer vision company Flyby, together with a recent comment from Apple's CEO seems to be indicating some significant virtual reality commitments from the company.
The FT reported...
Building the Metaverse with janusVR
James McCrae wants to lower the barrier to entry for creating virtual worlds with janusVR. He has a PhD in computer science from University of Toronto, and he's created a sophisticated technology stack that allows front-end web developers to...
Fabric Engine is Working to Enable 3D Storyboarding and Editing Directly in VR
Fabric Engine is an authoring tool-set for easing the visualisation and building of content in virtual spaces. The team behind the project have built what they claim is a suite of software which helps quickly iterate on designs for...
One-on-one Consulting with Epic, Unity, and Oculus Available to VR Devs at Connect
Oculus' forthcoming Connect 2 conference is a resolutely developer focused event and these events, offering 1:1 face-time with experts in both Unity and Unreal engines, specifically on the mechanics of building a VR project, may just be the ticket...
Dual Wield Guns and Magic in this Cool Oculus Touch Game Prototype
Guns are cool. Magic is cool. Motion controls are cool. Combine all three with virtual reality and you have a prototype experience that looks, well, really cool!
Developers have now had access to retail quality, VR-focused motion controllers via the...
What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR
In the decade that I've spent studying and reporting on VR I've had the fortune of experiencing a wide range of VR game design—a craft which is still far from 'figured out'. And while I have no intention of...
Watch: Epic’s Robo Recall is Coming, New Developer Diary Charts its Evolution
This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way.
https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be
Epic's Robo Recall...




















