VR Development
Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro's stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to...
Developing Rich VR Interactions Faster & Easier Using UltimateXR
Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling, but creating and tuning such interactions is a challenging and time consuming task for developers. Toolsets like UltimateXR can speed...
‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose
The Unity Cube is an experiment from developer Tony "SkarredGhost" Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in...
Oculus Opens Applications for 2018 Launch Pad Mentorship Program
Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds.
Oculus Launch Pad was created to "ensure diversity of thought in the VR ecosystem," and focuses on...
Apple Positions New iMac Pro for VR Development, Available Starting Thursday
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS, along with a number of other announcements about how the company would support VR...
Google & LG Detail Next-Gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’
Ahead of SID Display Week, researchers have published details on Google and LG's 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March.
The design, the researchers claim in the paper,...
Epic Games to Award $100 Million to Devs with New ‘MegaGrants’
Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with 'MegaGrants' and the largest pool of funds yet, $100,000,000.
Epic have been running developer-focused funding initiatives for many years now, with...
LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that's designed to address the issue of latency and motion blur in VR headsets - well...
‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon
Half-Life: Alyx is likely soon to see an update which would add in-game developer commentary similar to previous Valve games.
Fans of Valve games will likely recall the optional in-game developer commentary first added to Half-Life 2: Lost Coast and in...
Oculus to Talk “Breakthroughs in Spatial Audio Technologies” at Connect Conference
Oculus Connect 4, the company's fourth annual developer conference, is set for October 11th and 12th in San Jose, California. There, Oculus will share with developers some of its latest research and developments, including what's coming to the company's VR Audio...
Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware
VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. But there's a handful...
Quest’s Official Non-store App Distribution Channel is Coming in Q1, 2021
Facebook announced back in June that it planned to offer developers a way to distribute Oculus Quest apps outside of the official, curated, Quest store. Now the company indicates it has "high confidence" that the feature will be deployed...
Bored During Lockdown? Get an Intro to Quest Development in This Live Online Workshop
An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest.
With many of us a stuck at home with some extra time on our hands from not traveling (or...
Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called 'Phase Sync' has been added to both the Unity and...
‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch
Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th...


















