VR Development
Valve Announces ‘Skeletal Input’ to Give SteamVR Apps More Lifelike Hands Moving Forward
Accompanying the news that Valve has made a critical redesign of its 'Knuckles' motion controller, the company also recently released a new input system in beta that not only aims to create lifelike hands, but make them accessible to...
‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects
In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven,...
Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund
Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. In 2021 the program awarded grants to 31...
Free UE4 Template Makes Creating More Realistic VR Hands a Snap
Czech developer iNFINITE Production has released UVRF - a free, cross-platform template for hand presence in VR. The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground...
Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding Community
Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let community creators build more VR content for the game and beyond.
Modding has long been a...
Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR
Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might think. Developers often need to spend time hand animating the hand model so that it...
‘The Unity Cube’ is the Worst Quest Game on Oculus App Lab—on Purpose
The Unity Cube is an experiment from developer Tony "SkarredGhost" Vitillo to test the limits of what Oculus will allow into the App Lab program. Vitillo submitted a fully functional application which simply presents the user with a cube in...
Oculus Opens Applications for 2018 Launch Pad Mentorship Program
Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds.
Oculus Launch Pad was created to "ensure diversity of thought in the VR ecosystem," and focuses on...
Apple Positions New iMac Pro for VR Development, Available Starting Thursday
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS, along with a number of other announcements about how the company would support VR...
Google & LG Detail Next-Gen 1,443 PPI OLED VR Display, ‘especially ideal for standalone AR/VR’
Ahead of SID Display Week, researchers have published details on Google and LG's 18 Mpixel 4.3-in 1,443-ppi 120Hz OLED display made for wide field of view VR headsets, which was teased back in March.
The design, the researchers claim in the paper,...
Epic Games to Award $100 Million to Devs with New ‘MegaGrants’
Epic Games today announced at GDC that the company is set to turbo-charge their long-running developer grant initiative with 'MegaGrants' and the largest pool of funds yet, $100,000,000.
Epic have been running developer-focused funding initiatives for many years now, with...
LG Develops AI-based Tech to Reduce Latency & Motion Blur in VR Displays
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that's designed to address the issue of latency and motion blur in VR headsets - well...
‘Half-Life: Alyx’ Update with In-game Commentary Likely to Release Soon
Half-Life: Alyx is likely soon to see an update which would add in-game developer commentary similar to previous Valve games.
Fans of Valve games will likely recall the optional in-game developer commentary first added to Half-Life 2: Lost Coast and in...
Oculus to Talk “Breakthroughs in Spatial Audio Technologies” at Connect Conference
Oculus Connect 4, the company's fourth annual developer conference, is set for October 11th and 12th in San Jose, California. There, Oculus will share with developers some of its latest research and developments, including what's coming to the company's VR Audio...
Dev Shares Crash Course on VR Game Optimization for Oculus Quest & Mobile Hardware
VR games need to achieve high, stable performance to look good and play comfortably. Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. But there's a handful...



















