VR Development
Sony London Studio Head Forms New VR Studio ‘Dream Reality Interactive’
Dave Ranyard, who headed up Sony's London Studio throughout PlayStation VR's development, has announced the formation of a new VR-focused game Dream Reality Interactive.
Dave Ranyard was arguably the public face of Sony's Morpheus (aka PlayStation VR) project in the early days...
The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive
Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity.
Lucid Trips is an excellent example of the sort of...
Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”
Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a "Quality Requirements" guide.
As we reported in...
Valve Takes ‘Onward’ Developer Under its Wing
VR exclusive online military simulator Onward has been wowing room-scale VR audiences since its inception and now lone developer Dante Buckley has been invited to continue development under gaming giant Valve's roof, at least for a short time.
One of...
Beaming the ‘Matrix’ into Your Eyes: Otoy CEO on the Future of Real-time Lightfield Rendering
At Unity's Unite keynote in November, Otoy's Jules Urbach announced that their Octane Renderer was going to be built into Unity to bake light field scenes. But this is also setting up the potential for real-time ray tracing of...
Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod
As has been Epic Games' style for many years, Robo Recall - built on the company's Unreal Engine 4 - allows you to change the original game via the engine's editor, giving you the tools you need to mod...
Watch: Epic’s Robo Recall is Coming, New Developer Diary Charts its Evolution
This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way.
https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be
Epic's Robo Recall...
Dr. Llyr ap Cenydd, Developer of Ocean Rift: The Need for Procedural Animation in VR
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with beautiful and organic animation that's convincing...
Unity’s In-VR Game Editor Launches Tomorrow, This Is What It’s Like
Tomorrow Unity plans to launch the first experimental build of EditorVR, a component of the Unity game engine which will let developers build games within virtual reality.
Timoni West, Principal Designer at Unity Labs, has announced that EditorVR will launch...
NVIDIA GTC VR Content Showcase to Award $30k in Cash & Prizes to Non-gaming Applications
At NVIDIA's upcoming GTC 2017 conference on May 8-11, the company plans to award $30,000 in cash and prizes to the winners of the VR Content Showcase which is seeking companies focusing on content other than gaming which is using or...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements.
GDC 2017...
First Look: Unreal Engine Will Soon Let You Build VR inside VR
Epic Games has unveiled a new feature of its VR-native development platform Unreal Engine 4, the ability for VR developers to build their applications and games from within virtual reality. Here's what it looks like.
The VR renaissance has inspired...
Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game
Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any...
Matterport Creates the “World’s Largest Library” of Real-World VR Places
Immersive media company Matterport have just announced they're to make available what they claim is the world's largest collection of VR-focussed real-world models and locations in a bid to become a source of experiences for VR consumers.
Update: The original...
Oculus Launches Improved Developer Hub, Updated Documentation
Oculus’ new developer hub website is up and running, featuring better navigation, documentation and search capabilities. The improvements address many of the requests and feedback received from the recent global developer survey, and follows an initiative to increase overall...




















