XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

After more than a decade of working on home and portable consoles, Ready At Dawn last year released Lone Echo and its multiplayer spinoff Echo Arena on the Oculus Rift & Touch. We talked with Ready At Dawn Founder & Chief...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to...

Designing the Future Through Sci-Fi World Building

VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building and experiential design that first creates the conditions of the environment, and then the full...

Magic Leap Could Call its First AR Headset ‘Magic Leap One’

Magic Leap, the secretive augmented reality startup, might be calling its first device 'Magic Leap One', as suggested by a recent trademark filing. The name was filed with the US Patent and Trademark Office on November 6, 2017 alongside something...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. VR developers are obsessed with keeping their...

LG Patent Shows Unique Split Design for VR Headset

LG revealed its prototype VR headset using Valve's Lighthouse positional tracking earlier this year, and while it isn't certain what will become of the headset—or if it'll be named "UltraGear" as a recent trademark filing suggests—it's clear LG is thinking long and...

‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games

ARKTIKA.1, now in development for more than two years, is shaping up to be a gritty VR shooter with a AAA look and feel. Ahead of the game's launch on the Oculus Rift we spoke with the game's executive...
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Magic Leap Chief Game Designer Talks Internal Demos and “Everyday Adventure” Format for AR

Speaking at the Games for Change 2017 conference, Magic Leap "Chief Gaming Wizard" Graeme Devine offered some insight into the types of AR experiences the company has been building internally, and offers up what he believes will be the format...

The 3 Biggest Challenges Facing Augmented Reality Today

With the hype surrounding Apple and Google's (admittedly very cool) AR tracking tech now in the hands of tens of millions of developers and users, you might be tempted to think that immersive augmented reality experiences—delivering the promise of...

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game is set to hit version 1.0 and launch out of Early Access on October 5th...

Oculus and Crytek Explore New & Novel Methods of VR Locomotion

Oculus has teamed up with Crytek to share a series of VR game design learnings. The second and latest post in the series explores eight prototype methods for moving or rotating in virtual reality. Keeping players comfortable in VR is...
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VR Design Tool ‘Gravity Sketch’ Launches in Early Access

VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College of Art, the software is ‘for everyone’, but its feature set has particular relevance to...

Oculus Teams With Crytek to Share VR Locomotion Experiments

Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement research is presented by Julius Carter, Game Designer at the studio behind award-winning VR games  Artificial VR locomotion—moving the player...
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