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2023 Sections

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Step into Distant Lands With ‘Realities’, Launching Free on HTC Vive April 5th

Realities is a collection of incredibly detailed virtual environments created with a technique called photogrammetry. It's about the closest thing we've seen yet to teleportation, and you'll be able to check it out for yourself come April 5th, when...

How to Use the Oculus Rift With SteamVR in 4 Steps

Although Valve is now prompting Rift users to install SteamVR, there's more steps to actually get the Oculus Rift working with Steam. In a few quick steps you can use your Oculus Rift to play Steam and SteamVR games....

HTC Vive Orders Being Cancelled Due to Payment Processing Issues – UPDATED

It seems HTC are experiencing technical issues with their payment processing systems and customers' banks which are leading to some pre-orders for their forthcoming HTC Vive VR system being cancelled. So it seems it's not just Oculus who are experiencing...

GTC 2016 Highlight: Oculus to Detail the Creation of ‘Quill’ VR Illustration Tool

At Sundance earlier this year, Oculus Story Studio revealed Quill, an in-house production tool that uses the company's Touch controllers to create VR illustrations. At GTC 2016 next week the studio will explore the technical challenges faced while creating the program. Quill...

HTC Vive Consumer Edition Has Landed, We Unbox Room-scale VR

The HTC Vive is due to land on people's doorsteps from April 5th, and our in depth review is on its way then too. In the mean time, here's a sneak peek at what you can expect to get in...

Unity Labs’ Principal Designer on VR Scene Editor & Overcoming Perceptual Illusions

Timoni West is principal designer at Unity Labs, and she's been working on creating tools within Unity to be able to create VR from within VR. I first talked with Timoni in October about these content creation tools which were revealed...

HTC Launches Vive App on iOS to Keep You Connected While in VR

It's been known since early 2016 that HTC planned to integrate bluetooth into the Vive headset to allow your phone to talk to the headset while you're in VR, but we didn't know what platforms or specific functionality would...

Valve Now Prompting Rift Owners to Install SteamVR

Although Valve has buddied up with HTC to create the Vive as SteamVR's flagship headset, the company has made it clear that they want SteamVR to be headset agnostic. Now Steam is identifying Rift users and prompting them to install...
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‘The Gallery: Call of the Starseed’ Launches April 5th, New Trailer Revealed

After 3 years in development, Cloudhead Games are finally set to bring the first instalment of their made-for-VR series The Gallery to the HTC Vive, with release set for April 5th. To celebrate, they've released a trailer which reveals...

Paul Bettner on the Launch of ‘Lucky’s Tale’ for Oculus Rift

When most people think about the types of things that want to do in virtual reality, then they almost always think of experiences that are from the first-person perspective. But Lucky's Tale proved to me that there are going...

You Can Access Oculus Home with DK2, Play Free and Paid Content Right Now

There's plenty of reasons to be excited for the Oculus Rift to arrive at your doorstep in the next few days (or months), but don't throw out that DK2 just yet, because there's still some life in the old...

Oculus ‘Dreamdeck’ is the One-size-fits-all Gateway Drug for VR

The Oculus Rift is arriving at people's doors today, and Oculus kept a couple of surprises back for launch day. One of these, Oculus Dreamdeck, is a bundling of a series of 'vignettes' used originally to demo a standing...

Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”

At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated 'ATW') smoothes over otherwise uncomfortable stuttering which can happen when...

‘Project CARS’: Making an Authentic Racing Simulation Work in VR

Slightly Mad Studios been making racing games for the past 10 years, and they raised over $3 million dollars in crowd-funding to produce their own racing game called Project CARS. It's a AAA racing simulation game that was first...

VR Developer Ecosystem is “Energetic” But “Fragile”, New Industry Report Suggests

The advent of consumer virtual reality seems to have reignited the fire in independent developers. But, although many are rushing headlong into VR content creation, just how sustainable is the ecosystem they're about to enter? In a preview of...
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