VR Arena Shooter ‘Solaris Offworld Combat’ Delayed to Late September

Release date confirmed for August 2020


First Contact Entertainment, the studio behind the PSVR exclusive multiplayer shooter Firewall: Zero Hour (2018), has delayed the release of its upcoming VR arena shooter, Solaris Offworld Combat.

Update (August 14th, 2020): Solaris Offworld Combat has been delayed from its original August 27th release date to September 24th, launching on Oculus Rift and Quest.

The studio says a PSVR version is still planned for release sometime in 2020.

Original Article (June 17th, 2020): First Contact Entertainment cut its teeth in the VR multiplayer shooter space with Firewall: Zero Hour [our review], which is held as perhaps the best game in the genre on PSVR. So there’s reason to be excited for the studio’s upcoming title, Solaris Offworld Combat, which is a VR arena shooter designed for four vs. four multiplayer combat.

The game was announced a year ago this week, and today the studio has revealed the first gameplay footage and release date.

From the gameplay trailer, the thing that stands out the most is the game’s surprising pace. Most VR shooters are tactical and slow paced, partly because moving quickly in VR can be clunky and even dizzying. Solaris Offworld Combat is clearly aiming to up the ante on the speed of gameplay. Despite mechanics like sprinting and sliding, there’s indications that the studio is smartly designing for comfort.

For one, the player’s HUD appears to be designed to give players a ‘cockpit-like’ static frame of reference, which is a known technique for keeping players comfortable even while moving quickly. We can also see ‘speed lines’ in the player’s peripheral vision when moving especially fast, which has similar benefits for comfort during fast motion. Speed lines were used extensively in Sprint Vector (2018) [our review], which managed to remain quite comfortable despite its breakneck pace.

'Everybody's Golf' Studio Tees Up the Competition on Quest in 'ULTIMATE SWING GOLF'

While the studio’s prior title, Firewall: Zero Hour, was a contemporary tactical shooter, Solaris is shaping up to be much more of a run-and-gun arena shooter, including weapon pickups, respawns, and territory-style objectives. The studio says the game will feature dedicated multiplayer servers.

The Solaris Offworld Combat release date is set for August 27th on Oculus Quest and Rift. Later this year the game will be released on PSVR as well. First Contact Entertainment hasn’t yet announced if Solaris will feature cross-play multiplayer or cross-buy between Oculus headsets, but we’ve reached out for more information.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • PerpetuallySkeptical

    Sign me up for a faster paced Firewall with respawns and dedicated servers. Gameplay looks fun but I hope they have multiple game modes in the game, not just king of the hill.

  • Okazuma

    They drop Firewall with all già problems ad bugs for this…..

  • MountainK1ng

    Delayed while they figure out how to integrate facemasks into the game since it’s multiplayer. /s