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‘VR Human Anatomy’ to Give Medical Students a ‘Hands-On’ Using Oculus Touch

Vedavi, a medical animation studio working closely with the University of Zurich, wants students to drop the heavy books and plastic models and pick up a pair of Oculus Touch controllers later this year with their highly detailed anatomy software, VR...
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The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive

Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity. Lucid Trips is an excellent example of the sort of...
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ILMxLAB Discuss Pioneering VR Storytelling with Star Wars and Beyond

Ben Lang sits down with John Gaeta and Vicki Beck to discuss Lucasfilm's focus on immersive storytelling with the formation of ILMxLab last year, and their constant experimentation in the immersive entertainment space. Lucasfilm's ILMxLab are optimistic, perhaps even bullish, about...
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MythBusters’ Adam Savage Steps Inside Nvidia’s ‘VR Funhouse’ Physics Playground

Nvidia takes Mythbuster's Adam Savage inside their VR Funhouse application which is a sandbox for new technologies made possible with the company's latest Pascal-based GPUs. Nvidia created VR Funhouse as an example application showcasing many of their proprietary real-time physics...
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First Look: Google Demos Android ‘Daydream’ Platform for High Performance VR

Google's newly announced 'Daydream' promises to raise the bar for virtual reality on Android compared to Cardboard. At I/O 2016, the company showed the first glimpse of Daydream in action. In the video (above) we get the first glimpse of...
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NVIDIA Explains Pascal’s ‘Lens Matched Shading’ for More Efficient VR Rendering

The graphics pipeline in NVIDIA's new 'Pascal' GPUs has been rearchitected with features which can significantly enhance VR rendering performance. Here the company explains how Simultaneous Multi-projection and Lens Matched Shading work together to increase VR rendering efficiency. As the name...
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‘Project Alice’ Tracks Real Objects to Enhance Multi-user VR Experiences

Noitom, a leading mo-cap company, are using their affinity with capturing reality by fusing it with virtual reality to create a multi-user mixed reality experience that allows users to interact in VR and others using real world objects. Noitom calls...
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Dead and Buried’s Journey from Gear VR to Oculus Touch Flagship Game

Ben Lang caught up with Oculus Studios Designer Ryan Rutherford at Oculus Game Days to find out how the impressive western multi-player shooter Dead & Buried, ended up as as a flagship motion control title for the Rift after...
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Watch: ‘High Fidelity’ Live Demo at SVVR 2016, Beta Client Access Available Now

High Fidelity describes itself as an "open source, shared Virtual Reality" application which gives people a virtual platform to build whatever universe they want and share it with others. The app just opened its door to beta testers, and...
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First Look: ‘TheWave’ Lets DJs Drop the Beat in VR

DJs looking to hone their musical craft in front of a live audience - or perhaps those looking for a more stimulating way to mix music - can rejoice. TheWave from developer WaveVR is looking to provide DJs with a psychedelic...
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‘EVE: Valkyrie’ to Receive Carrier Assault Mode with Star Wars-style Trench-run

A new objective-based game mode was today announced for EVE: Valkyrie at Fanfest 2016, CCP's annual gathering in Reykjavik, Iceland. Called 'Carrier Assault', it promises to offers what lead designer Andrew Willans calls an "influence from a certain '70s sci-fi classic moment."...
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How to Make Your Own Mixed Reality Video for VR Racing

Mixed reality videos, demonstrating the power of virtual reality without a headset, are all the rage it seems. Marcel Pfister, the racing enthusiast behind a recent, astoundingly effective example, shares how he pulled it off in his latest video. Marc...
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Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR

Marty O'Donnell, a composer most famous for his beloved work on Bungie's Halo Series, talks to Ben Lang about his new developer start-up Highwire Games - whose first title Golem is coming this year for PlayStation VR. "My approach to...
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Insomniac Teases Beastly Adventure-Brawler ‘Feral Rights’, Coming to Rift Fall 2016

Insomniac Games today revealed Feral Rights, a single-player VR adventure-brawler set on a mystical island that promises to let you explore your wild side. Coming exclusive to the Oculus Store in fall 2016, Feral Rights gives you control of an orphan on a mission:...
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Insomniac Announces ‘The Unspoken’, a Magical Multiplayer Oculus Touch Exclusive

Insomniac Games, the studio known for series such as Ratchet & Clank and Spyro the Dragon, today announced an Oculus Touch exclusive that promises to have you throwing fire balls and wielding magic of all sorts. It's called The Unspoken. Boasting more than 25 spells and...
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