Guest Articles
Guest articles on Road to VR bring insights on XR and spatial computing from industry insiders. Guest articles are by invitation only.
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look at the limits of human visual perception and show several of the methods we're exploring...
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game and film graphics. For those, decades of production expertise and stable technology have already realized...
How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions
Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t understand why they are learning the things that they’re learning, which makes certain classes feel...
How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems
Education is an odd bird: we all know it could be better, while at the same time it is the best it has ever been in human history. For the last two centuries the world went through a great...
Why 360 Film is in the Midst of a Reboot – Part 3: Demand
The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and...
Why 360 Film is in the Midst of a Reboot – Part 2: Workforce
The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and...
Why 360 Film is in the Midst of a Reboot – Part 1: Tech
The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they're going, and why.
Guest...
Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets
In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object or body part. For instance, one might want to predict the orientation of the head...
Understanding Pixel Density & Retinal Resolution, and Why It’s Important for AR/VR Headsets
While most of us are used to dealing with resolution figures that describe pixel count (ie: a 1920x1080 monitor), pixel density stated as pixels per degree is a much more useful figure, especially when dealing with AR and VR...
How to Use the HTC Vive Tracker Without a Vive Headset
Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it's possible to...
Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with a Real...
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of...
Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit
Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's specific findings, and who is responsible to pay for the damages.
Guest Article by Matt Hooper...
‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography
Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean 'fancy-looking 3D image', but holograms are actually a very specific and interesting method for capturing light field scenes which have some real advantages over...
Visualising UI Solutions for Our Mixed Reality Future
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he's had to help bring about the arrival...
Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It
Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality could radically change. But how, exactly? And what's wrong with data visualization today? This article digs...


















