Feature
The 3 Biggest Challenges Facing Augmented Reality Today
With the hype surrounding Apple and Google's (admittedly very cool) AR tracking tech now in the hands of tens of millions of developers and users, you might be tempted to think that immersive augmented reality experiences—delivering the promise of...
‘Project CARS 2’ VR Review – An Ambitious Sequel With Serious Potential
Thanks to its comprehensive VR support on PC, Project CARS 2 is another great showcase for VR sim racing, offering better performance than Project CARS (2015) in a much more compelling package. Addressing many of its predecessor’s shortcomings, the...
Preview: ‘The Gallery: Heart of the Emberstone’
The sequel to Cloudhead Games' early room-scale VR hit, The Gallery: Episode 1 - Call of the Starseed (2016), is nearly here. We got our hands on a limited preview of the soon-to-release Heart of the Emberstone, and if the little we played...
Review: ‘The Gallery: Call of the Starseed’
The Gallery: Call of the Starseed (2016) is a first-person adventure from Cloudhead Games that's unashamedly a 'first' in many categories. As a Vive launch title, it was one of the most cutting-edge adventure games of its time, and although it's showing...
Review: ‘ProjectM: Daydream’
ProjectM: Daydream is a VR dating experience from Korean studio EVR Studio. While it's fairly short and only offers subtitles in a number of major languages to go along with the Korean audio, the experience of sitting across from a...
How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions
Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t understand why they are learning the things that they’re learning, which makes certain classes feel...
The Easiest Way to Set Up Oculus Rift Room-scale Tracking (without drilling any holes)
While it's true that the Oculus Rift didn't initially support room-scale tracking, Oculus has embraced large-scale tracking, allowing for 360 degree tracking and room-scale gameplay at similar sizes as the HTC Vive. This guide will show you the easiest...
Blending Immersive Theater & VR with ‘Draw Me Close’ by NFB and National Theatre
The National Theatre has created an Immersive Storytelling Studio to better understand the practices, protocols, opportunities of how virtual and augmented reality technologies are creating new storytelling possibilities. They collaborated with the National Film Board of Canada on an...
How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems
Education is an odd bird: we all know it could be better, while at the same time it is the best it has ever been in human history. For the last two centuries the world went through a great...
Oracle is Bringing AR and VR Visualization to Its Enterprise IoT Platform
Oracle, one of the world's largest companies, announced new capabilities for their Oracle Cloud enterprise platform that's designed to give large businesses a bird's-eye view of their entire operation through comprehensive monitoring of digital and physical assets. Along with...
Hands-on: ‘VTOL VR’ is a Killer Combo of Cockpit-gameplay and Motion Controllers
Currently available on Steam in Early Access, VTOL VR is a very promising combat flight simulator with a focus on ‘near-future’ vertical take-off and landing aircraft, developed from the ground up for VR and motion controllers. Not only does...
Otoy Wants to Make Light-field Rendering Affordable with a Supercomputing Cluster You Get Paid to Be...
Otoy has announced the Render Token, a blockchain-based currency that underpins a distributed GPU rendering network. The company hopes to allow idle GPUs on consumer PCs to be tapped for rendering work, earning money for the owner in exchange...
Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers
Microsoft debuted the lengthily-named "Windows Mixed Reality motion controllers" back in May, but until now we haven't had a chance to actually try them out. During a recent meeting with Microsoft in San Francisco, I got to try the...
Google’s AR/VR Team Just Keeps Growing
Google first started its venture into virtual reality with Google Cardboard back in 2014. Since then we've seen the company's ambitions in VR and AR continue to grow with the introduction and launch of the Daydream headsets in 2016,...
Hands-on: ‘Chroma Lab’ is a Mesmerizing Physics Sandbox and a Simple But Stunning VR Showcase
Chroma Lab is a mesmerising particle simulation and a simple but stunning VR showcase, using a custom physics engine to calculate the fluid-like behaviour of more than 100,000 particles. While there are no ‘game’ elements, indie developer Sean Tann...




















