Crowdfunded AR Startup Tilt Five Secures $7.5M Series A Investment
Tilt Five, the startup behind the eponymous AR headset for tabletop gaming, today announced it has secured $7.5 million in Series A funding.
Tilt Five, the startup behind the eponymous AR headset for tabletop gaming, today announced it has secured $7.5 million in Series A funding.
Ubisoft is today launching its latest VR title, AGOS: A Game of Space. The made-for-VR space sim is set to support PC VR headsets across Steam and the Oculus Store.
Corning Incorporated, the makers of Corning Gorilla Glass, announced a new partnership with compound material supplier Pixelligent Technologies to develop optics for the coming age of consumer AR headsets.
Until You Fall (2020), the VR sword fighting game from Schell Games, is officially out of Early Access on PC starting today.
Elite Dangerous (2014), one of the first truly massive VR-compatible space sims, is releasing its biggest DLC for free today to all players who own the base game.
Calls for a Quest 2 ‘jailbreak’—a means of freeing the device from Facebook account requirements and other software-based restrictions—cropped up within days of the headset’s release. Today, less than two weeks later, the first jailbreak for the headset has reportedly been verified.
With the reveal of the DecaGear headset last week we wanted to learn more about the company behind the project. We got in touch with Or Kuntzman, the founder & CEO of Megadodo Simulation Games (which is building DecaGear) to learn more about its background and future plans.
Researchers at Stanford and Samsung Electronics have developed a display capable of packing in greater than 10,000 pixels per inch (ppi), something that’s slated to be used in VR/AR headsets and contact lenses of the future.
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. As a key figure in OpenXR (owed to it being one of the leading VR game engines), it’s good news today to hear the company affirm its commitment to the standard and say that it’s accelerating work to bring OpenXR to Unity.
Recently emerging out stealth, Singapore based Deca has revealed an ambitious PC VR headset called DecaGear. With built-in face and hip-tracking, the company says the headset is designed to embrace social VR content, but also promises very high resolution displays, inside-out tracking, and even wireless game streaming from your PC with an add-on accessory. At just $450 and a promised release date of May 2021, consider us skeptical until we see more evidence that the company can deliver on its ambitions.
Immerse, a language learning startup focusing on teaching English in VR, has secured a $1.5 million Series A investment, something the company says will allow them to both expand the current product to Oculus Quest 2, and set up partnerships with institutions in Spain, South America, and other markets affected by the COVID-19 pandemic.
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of October 2020.
Some of the most basic questions surrounding AR/VR tech aren’t entirely solved yet, like making text input a fast, comfortable, and familiar experience. Facebook’s Reality Labs (FRL) today revealed new research into hand tracking which aims to bring touch typing to AR/VR users, all without the need of a physical keyboard.
ILMxLAB today announced that Star Wars: Tales from the Galaxy’s Edge, the studio’s next VR project in the Star Wars universe, is coming exclusively to Quest next month. A second episode is said to arrive sometime in 2021.
New regulatory filings for an unknown HTC Vive headset have appeared at the US Federal Communications Commission.