nDreams Announces $2M Fund for VR Devs Looking for a Publisher

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Image courtesy nDreams

If you’re developing a VR game, you may be able to strike a deal with one of the most senior VR studios out there. nDreams, a developer and publisher of VR games, announced the creation of a $2 million fund which it will use to co-fund and publish externally developed VR titles.

Qualcomm Announces Tethered AR ‘Smart Viewer’ Reference Design with Onboard Co-processing

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Qualcomm, maker of chips and technologies for mobile devices, today announced a reference design for a tethered AR headset which is tethered to a phone or PC but also contains its own chips to handle some onboard processing. The company calls the split-processing approach an AR ‘smart viewer’ headset.

Veteran Indie VR Dev Revives ‘CRASHLAND’ for Quest, Launching Thursday

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If you know your VR history you might recall CRASHLAND, an early VR prototype where players would defend themselves after crash landing on a hostile planet with little more than a radar scanner and a weapon. After the project went dormant for years as the developer focused on Ocean Rift (2016), today we learn that Crashland is about to blast onto Quest after being revived and revamped.

Lovecraftian Horror Adventure ‘The Shore’ is Getting a VR Version Soon

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Image courtesy Ares Dragonis

The Shore (2021) is a first-person horror adventure that recently launched on PC, however now developer Ares Dragonis says the game will soon get a VR version too.

Samsung’s Leaked AR Concept Videos Reveal Its Augmented Ambitions

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Image courtesy WalkingCat

Leaked concept video featuring two Samsung AR devices has come to light. Although just concepts and not functioning products as such, it’s clear the Korean tech giant is gearing up to compete with companies like Facebook and Apple as they inch ever closer to releasing consumer AR headsets.

Lynx Reveals First Through-the-lens Footage of R-1 Mixed Reality Headset

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French startup Lynx, which is designing a mixed reality headset (capable of both AR and VR), today revealed the first look through its novel optics.

More Than 60 Quest Apps Have Generated Over $1 Million in Revenue

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Image courtesy Facebook

It seems the launch of Oculus Quest 2 has been a boon for both Facebook and Quest developers alike, as the company’s latest standalone VR headset has brought the number of apps earning over the $1 million milestone to over 60 games now.

The 20 Best Rated & Most Popular Quest Games & Apps – February 2021

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Based on an image courtesy Oculus

While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of February 2021, now including the ‘most popular’ apps based on the number of reviews received in the last month.

This ‘Tilt Brush’ Port Brings Google’s VR Creation App to WebXR

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Image courtesy Google

Google stopped active development on Tilt Brush late last month, but also made the VR creation suite open source so anyone could get under the hood. We’ve seen a number of clones already, but this is the first port we’ve seen that lets you access directly from a WebXR browser.

‘Adam Savage’s Tested VR’ Season 2 Now Live, Taking You to Weta Workshop, Animax Designs & More

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Adam Savage’s Tested VR (2019) takes you to the heart of the maker scene, giving you a behind-the-scenes look at the workshops of industry pros. Now the app’s second season is live, which brings eight new episodes to the table where you’ll get to explore workshops from studios such as Animax Designs and Weta Workshop.

What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR

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In the decade that I’ve spent studying and reporting on VR I’ve had the fortune of experiencing a wide range of VR game design—a craft which is still far from ‘figured out’. And while I have no intention of becoming a game designer by profession, I thought it might be a good learning exercise to try my hand at designing something in VR to better understand the challenges and opportunities therein. And here I’d like to share a bit about what I learned through that process.

Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open

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Image courtesy Manus

Manus, the Netherlands-based startup behind a number of VR gloves, today announced pre-order availability for the company’s first professional-level SteamVR tracker.

How to Record Videos on Quest 2 and Improve Capture Quality

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Image courtesy Facebook

Quest 2 has simple built-in video capture capabilities. In this article you’ll see how to use them and, for advanced users, you’ll learn how to increase the quality of the videos captured on Quest 2 and how to transfer videos to your computer.

JVC to Launch 120-degree FOV XR Headset for Enterprise Next Month

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Image courtesy JVCKenwood

JVCKenwood announced late last year that it was testing the XR waters with a new headset for enterprise users which boasts a wide field of view (FOV) and 2.5k per-eye resolution. Now the company says the device is headed to enterprise partners starting in late March.

The 5 Best VR Games to Trick Yourself Into Working Out

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Image courtesy Meta

It’s been nearly a year now since we’ve had to stay indoors to stem the tide of the COVID-19 pandemic, and you’d be forgiven if you’ve become a lot less active as a result. There’s no better time than the present though to get up and moving, and we’ve got five awesome VR games that can help you do just that.

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