Oculus Research to Talk “Reactive Displays” for Next-gen AR/VR Visuals at DisplayWeek Keynote
Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.
Microsoft Shows New Research in Haptics With ‘CLAW’ VR Controller Prototype
As VR display resolutions become more packed with pixels and new controller types such as Valve’s Knuckles dangle tantalizingly in front of us, one thing that often goes overlooked is haptic feedback. There are plenty of companies out there working to help define the first real haptic standard outside of tiny vibration motors seen already in VR motion controllers, and now it appears Microsoft can be counted among them with their newly revealed CLAW controller prototype.
HTC Vive Pro to Arrive With Redesigned Link Box Featuring DisplayPort and Power Button
HTC Vive Pro, the company’s higher resolution VR headset targeted at prosumers, isn’t on sale yet, although developers have been receiving Vive Pro as early as mid-February. While there still isn’t a comprehensive look at all of the gubbins to go along with the headset, Cloudgate Studio co-founder Steve Bowler recently tweeted a few snaps of Vive Pro that give us a clearer view of some of the differences coming to the headset’s Link Box.
VRgineers to Integrate Leap Motion Hand-tracking Into Its Wide FOV VRHero Headset
Enterprise VR headset manufacturer VRgineers and Leap Motion, the company behind its eponymous optical hand tracker, announced they’re working together to embed Leap Motion’s tech into professional-grade VR headsets.
Pimax “8K” Pre-production Units Planned for April, Initial Backer Shipments on Track for Q2
Offering an update to backers of the successful Pimax “8K” Kickstarter, which aims to deliver a high resolution VR headset with an ultrawide field of view, Pimax says ‘M1’ pre-production units should be complete by April, with initial backer shipments of the final “8K” headset starting in Q2.
Decentralizing Identity in VR with Holonet & Self-Sovereign Identity

Holonet is an open source project that implements the Decentralized Identity Specifications for open web VR platforms like WebXR. A self-sovereign identity system could enable the seamless portability of your avatar identity across multiple sites without having to use centralized authentication methods that would require you to login to every site with a unique username and password, or have to re-upload assets onto every metaverse world that you visit. The Decentralized Identity Foundation formed in May 2017 with a number of blockchain companies and bigger companies like Microsoft who got together to open source their blockchain identity IP in order to create a number of decentralized identity open standards.
‘The American Dream’ Parodies US Gun Culture, Launching This Week at a Key Moment in Gun Rights Debate
The American Dream is set to launch on March 14th, and the moment, most unfortunately, couldn’t be more timely. The game’s gun-fueled gameplay takes US gun culture to the extreme, examining a world where babies are born packing heat and guns are the answer to everything. In the wake of a string of tragic mass shootings in the US, the nation is embroiled in debate, pitting the loss of innocent life against the constitutional right to bear arms. At the same time, part of that conversation has seen renewed finger pointing at violent video games as part of the problem.
‘Wedding VR’ Offers an Uncanny Peek into the Wild World of Anime Marriage Simulators
Wedding VR, a marriage simulator created by Japan-based game studio Voltage Inc., came to the Oculus Store and Steam recently. In it, you become a bride-to-be, replete with wedding dress, bouquet and impossibly tiny hands only fit for a character transported from manga/anime and realized in 3D. “Who is this for?” you may ask—apparently fans of Voltage’s prolific ‘romance games’, a genre of dating sim decidedly focused on males as the object of amorous pursuit. The fact that it’s subbed in English and is also featured on Western-facing digital store fronts means we get to say something about it though.
Google to Reveal “World’s Highest Resolution OLED-on-glass display” for VR Headsets in May
Google announced at last year’s Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays – all at a supposedly ‘wide’ field of view (FOV). Now, it appears that the company is going to talk in detail about that high-resolution OLED at this year’s SID.
Nickelodeon Brings Kid-friendly Multiplayer VR Experience ‘SlimeZone’ to IMAX VR Centers Worldwide
Nickelodeon and IMAX Corporation have partnered to bring SlimeZone, a new multiplayer social VR experience, to IMAX VR centers globally. Allowing up to six players to step inside a cartoon-filled virtual world, SlimeZone features games, the ability to ‘slime’ friends, and what else – plenty of recognizable cartoons such as Sponge Bob Squarepants.
Oculus Artist’s ‘Quill’ Shorts Show the Incredible Potential of Illustrating & Animating in VR
Quill, Oculus’ VR painting and drawing tool, recently saw a major update which added animation tools to the software, allowing users to create animated sequences directly in VR. A resident artist at Oculus has taken to the tool to show the incredible potential of drawing and animating in VR.
Oculus to Show Brand New Game Demos at GDC, Detail What’s Ahead in 2018
GDC, hosted later this month in San Francisco, has long been an important event for Oculus. This year the company says they’re bringing brand new VR demos to the show and will host a session exploring the company’s plans for 2018.
Atari to Debut ‘Rollercoaster Tycoon Joyride’, Its First VR Game, This Month at GDC
Atari has confirmed that the forthcoming Rollercoaster Tycoon Joyride, its first VR title, will make its debut at GDC 2018 later this month. The game is slated to launch in the first half of 2018 on PS4 with support for PSVR.















