Noitom Releases Perception Neuron 2.0 Motion Capture System

4
image courtesy Noitom

Noitom, the Beijing-based company building affordable motion capture systems, announced the release of Perception Neuron 2.0, a hardware refresh of the company’s original tracker which resulted from their 2014 Kickstarter campaign. The company also announced a new product ecosystem which will allow both 1.0 and 2.0 owners to use the tiny 1.2 gram snap-in sensors with specialized straps and a full body mocap, zip-up suit.

Former Mozilla WebVR Pioneers Launch ‘Supermedium’ VR Browser

13
Image courtesy Supermedium

Supporting HTC Vive and Oculus Rift, Supermedium is a new, fully VR browser from the creators of VR web framework ‘A-Frame’ and part of the original Mozilla team behind the WebVR initiative. Available to download on Supermedium’s website, the browser aims to become the new home for lightweight, fast-loading, web-based VR experiences.

Play VR Sport ‘SPARC’ for Free on Rift This Weekend

5
Image courtesy CCP Games

Sparc (2017), the VR sport from EVE Online developers CCP Games, is hosting a free weekend for Rift players on Oculus Home. Temporary free access has already begun, and will conclude on February 4th at 11:59 PM PT (local time here).

Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready

30
Image courtesy Trusted Reviews

Two images showing a seemingly consumer-ready box containing Oculus Go, the company’s upcoming standalone VR headset, found its way to Reddit and Twitter recently, possibly indicating that launch is right around the corner.

Medieval Roguelike Bow-shooter ‘IN DEATH’ Hits Early Access, PSVR Version in the Works

16

Sólfar Studios’ new title IN DEATH, launches today in Early Access with a launch week discount. The “roguelike” bow-shooter makes use of procedural generation to create different experience every time you play, the developers say, while players come upon “monsters, mysteries and loot.”

Hands-on: VRHero “5K” Plus Aims for Visual Fidelity Above All Else

49
Photo by Road to VR

VRgineers is a Czech-based startup building a VR headset positioned strictly for the enterprise world. Compared to today’s consumer VR headsets, it’s undeniably huge and heavy, but a hands-on with their latest VRHero “5K” Plus shows that they’re on a path to delivering on their promise of unmatched image quality.

Inside Sundance Hit ‘SPHERES: Songs of Spacetime’ with Director Eliza McNitt

1
A still image from SPHERES: Songs of Spacetime by Eliza McNitt, an official selection of the New Frontier VR Experiences program at the 2018 Sundance Film Festival. All photos are copyrighted and may be used by press only for the purpose of news or editorial coverage of Sundance Institute programs. Photos must be accompanied by a credit to the photographer and/or 'Courtesy of Sundance Institute.' Unauthorized use, alteration, reproduction or sale of logos and/or photos is strictly prohibited.

eliza-mcnittSundance New Frontier had a solid line-up of VR experiences this year with a number of immersive storytelling innovations including SPHERES: Songs of Spacetime, which takes you on a journey into the center of a black hole. It’s a hero’s journey that provides an embodied experience of the evolution of a star from birth to death with a poetic story written and directed by Eliza McNitt, narrated by Jessica Chastain, and produced by Darren Aronofsky’s Protozoa Pictures.

HTC: Vive Pro is Targeted at Prosumers and Will Be “more expensive” Than Consumer Vive

97
Image courtesy HTC

VR/AR expert Antony Vitillo (aka ‘Skarred Ghost‘) got an opportunity to speak with HTC Vive China President Alvin Wang Graylin recently, and while Graylin predictably couldn’t answer the question on everyone’s mind—”how much is Vive Pro going to cost?”—we learned the headset is definitely targeting a prosumer price range that makes it “more expensive than the existing consumer product.”

VirZOOM Closes $5.5M Seed Funding to Develop Second Generation of VR Bike Kit

13
image courtesy PRNewsfoto/VirZOOM

VirZOOM, makers of VR arcade exercise games and the VirZOOM Bike Controller, announced the successful closure of a $5.5 million seed funding round which the company says will help expand its commercial business worldwide with a second generation of its VZ Module and VZ Sensor, a retrofitting kit for stationary bikes that turns them into VR controllers.

Stanford VR Lab Founder’s Academic Journey with VR, and new Book ‘Experience on Demand’

1

jeremy-bailensonJeremy Bailenson founding director of Stanford University’s Virtual Human Interaction Lab, and his latest book Experience on Demand traces his academic journey through virtual reality. It’s an intellectual memoir that focuses on his personal work in VR, and the insights that VR provides into human communication dynamics, as well as the impact of VR on our identity, empathy, education, medicine, and our ability to understand complex issues such as global warming and our impact on the environment.

Step Inside the Unabomber Investigation in New Interactive VR Experience

2
image courtesy HTC Vive Studios

If you were alive in the ’90s, chances are you’ve heard about Ted Kaczynski, aka the Unabomber, the American domestic terrorist that between 1978 and 1995 killed 3 people, and injured 23 others in a nationwide bombing campaign. Now, HTC Vive Studios and The Newseum, an interactive news museum in Washington, D.C., have come together to produce a VR experience detailing the Unabomber case, which features an interactive inside look at Kaczynski’s infamous Montana cabin where he planned his bombings.

‘Sprint Vector’ Gets February 8th PC Launch Date, Feb 13th for PSVR

0
image courtesy Survios

Having just celebrated a successful closed beta, which showed off some of the game’s new mechanics and solo challenge mode, Survios now says its infectious footracer Sprint Vector is set to launch on HTC Vive and Oculus Rift on February 8th. PlayStation VR players will have to wait until February 13th to join in the fun.

Google ‘Blocks’ Update Matures Tools for Even Easier 3D Modeling in VR

6
images courtesy Google

Google Blocks, the 3D object creation tool for VR/AR app developers, just got a big update that includes new environments, improved object snapping, and a number of experimental features that the company says makes Blocks “more powerful and even easier to use.”

Positron Closes $1.4 Seed Funding to Develop Next Gen of Its VR Motion Chair

7
image courtesy Positron

Positron, a Los Angeles-based VR technology studio, announced at Sundance that it closed a $1.4 million seed funding deal to further develop the next generation of the company’s VR motion chair, Voyager. Funding was provided by Lazar Ventures co-founders Cathleen Ihasz and Nicole Ihasz, and OWC.

Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

3
Image courtesy Xiaomi, Oculus

Back at CES, Oculus announced that Chinese electronics giant Xiaomi would exclusively  bring its own branded version of the standalone Oculus Go headset to China. The headset will support the Oculus Mobile SDK, meaning existing Gear VR and future Oculus Go apps can be packaged up for sale to the Chinese VR market through Xiaomi’s Mi VR store.

39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews