Azad Balabanian is the co-host of the ResearchVR podcast where he discusses the latest cognitive science research that applies to virtual reality with fellow cognitive scientists Petr Legkov and Krzysztof Izdebski. The premise of their work in VR is that the more that we understand about how humans work, the better VR experiences that we’ll be able to create.
VR Sports Challenge, an upcoming Oculus Touch title, has yet again proven to be one of the most compelling launch titles we’ve seen so far for Oculus’ controllers. In the new Hockey segment shown off at E3 2016 I had a blast saving pucks and throwing down my gloves for a rumble on the ice.
Survios, the developers behind the multiplayer action game Raw Data, have released a of new gameplay from their upcoming HTC Vive powered hack and slacking, dual-wielding, slow-mo VR bullet-fest – here is in all its glory.
Sony’s virtual reality gaming and experience compilation PlayStation VR Worlds is a virtual reality taster selection of sorts from Sony’s London Studio, designed to show off just what their forthcoming PlayStation 4 powered VR headset is capable of. Frank He goes hands on with two of the newer experiences.
According to a social media analysis from Brandwatch, VR is finally filtering through to the collective consciousness following one of the most VR-heavy mainstream conferences to date.
For the past three years, Cris Miranda has been taking VR pioneers down the rabbit hole of thinking about the deepest philosophical implications of virtual reality on his Enter VR podcast. He has been seeking out the boundaries of our understanding of reality through these conversations, and much like Elon Musk concluded a few weeks ago, Cris has concluded that it’s most likely that we’re already living within a simulation.
I had a chance to sit down with Cris at the Silicon Virtual Reality Conference to explore some of these deeper thoughts about the nature of reality through simulation theory, our predictions for the future of VR, how artificial intelligence will be dismantling the structures of society, the role of VR in cultivating empathy and shared realities, and the overall information war over what the story of reality is and whether we’re going to take control over our own destiny or let someone else define it for us.
E3 2016 has come to a wrap. The usual suspects were there in force, but this year’s E3 also set the stage for significant announcements from major gaming industry players who have committed to joining the VR industry.
When it comes to virtual reality, you really do have to ‘see it to believe it’, so Sony is joining the ranks of HTC and Oculus in opening demo spaces for their VR headset to retailers nationwide.
With the announcement of Bethesda’s recently revealed commitment to virtual reality – alongside the news that Fallout 4 is coming to VR in 2017 – I was eager to get my head into a game from one of the most successful studios to date. What I found was an unfinished tech demo, but one that portends much about the future of AAA VR titles.
We just reported that SteamVR now official includes support for Oculus’ Touch motion controllers, this new video from Reality Check VR shows them in action inside Steam itself.
It seems that those diligent boffins over at Valve have quietly released an update to their SteamVR platform which includes support for Oculus’ Touch motion controllers.
One of the leading lights in the early days of immersive cinema and 360 film-making, Chris Milks has announced $12 in series A funding for his company Vrse, along with its new name – ‘Within’.
StarVR is an in-development VR headset from Starbreeze Studios which revolves around a massive 210 degree field of view; after looking inside their latest prototype, you may not want to go back.
Bethesda announced during their pre-E3 event that Doom, as well as Fallout 4, would be playable during the show in VR form. I was able to get my head into Doom‘s HTC Vive powered VR demo, here’s my take on my virtual journey to hell.