Living Stories: What VR Can Learn from Immersive Theater
When the recession hit in 2008, book publisher Charlie Melcher looked to reinvent how Melcher Media told stories using the latest smart phone technologies. They developed an iOS app for Al Gore’s Our Choice, and started having a lot of conversations with other media producers from many different disciplines to see how they were using code as a canvas for storytelling. So in 2012, Charlie founded The Future of Storytelling Summit to gather together the most cutting-edge innovators of telling immersive and interactive stories. For the past four years, they’ve been featuring more and more virtual reality technologies at their yearly summit, which is happening again this year on October 5th and 6th.










Adventure Time creator 
‘Wizard of Oz’ VR experiences use improv actors to drive either a single or multiple virtual characters. This technique is commonly used within VR training applications where it’s cheaper to have a single actor puppeting multiple virtual characters rather than hiring multiple actors in order to create a sense of social presence. The ‘interactors’ driving the content of the experience are able to use a set of keyboard commands in order to drive pre-rendered gestures and animations, or they can also do more sophisticated motion capture and virtual embodiment.






