Matrix Inspired VR Stealth Game ‘Black Hat Cooperative’ Launches

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Black Hat Cooperative is a neat two player VR title which draws upon The Matrix for inspiration, that asks you to escape a labyrinth whilst being pursued, just like Neo, with only your ‘operator’ companion outside VR guiding you.

ILMxLab Executive Creative Director John Gaeta to Appear on Virtual Talk Show ‘Gunter’s Universe’ Friday

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John Gaeta, often associated with his groundbreaking special effects within The Matrix trilogy, is currently working with xLab, Industrial Light & Magic’s arm dedicated to interactive media experimentation. He’ll be joining the live VR show Gunter’s Universe as a guest Friday the 24th of June.

CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

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At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company’s ambitious plans for their StarVR headset. The headset, which sets itself apart from others with a massive 210 degree field of view, is designed for high-end virtual reality experiences in the out-of-home market.

‘ABE VR’ is Now Available for Free, Becomes BBFC’s First Rated VR Title

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ABE VR is a psychological horror experience recently released for HTC Vive and Oculus Rift that puts you in the shoes of a serial killer’s next victim.

Jenn Duong on Promoting Diversity and Inclusion in VR with SH//FT

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jenn-duongJenn Duong is the Director of VR at 1215creative as well as the co-founder of “SH//FT,” which stands for “Shaping Holistic Inclusion in Future Technology.” SH//FT has been partnering with VR companies who plan on supporting diversity and inclusion initiatives within emerging technology by giving out scholarships & grants, supporting education, and cultivating community.

I had a chance to catch up with Jenn at the Rothenberg Ventures Founder Field Day where we talked about the importance of diversity, some of SH//FT’s specific plans to creating equal opportunity for everyone within VR, and Jenn’s career path from entry-level VR position to becoming a Director of VR within the last year.

GDC Spins VRDC Into Standalone VR Industry Conference with Expanded Scope

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Under the umbrella of GDC 2016 in March, GDC event organizer UBM hosted its first dedicated VR event, the Virtual Reality Developers Conference. After the successful pilot run, the organizers have decided to spin the event out into a standalone conference which will be hosted in San Francisco this November.

Tipatat Chennavasin on the VR Landscape, AR, Emerging Tech, & VR in China

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tipatatTipatat Chennavasin is a general partner at The VR Fund, which is an early stage VC fund focusing exclusively on virtual reality and augmented reality startups. One of the services that Tipatat does for the community is maintain a VR Industry Landscape infographic that creates a taxonomy for the different VR industry verticals. He also splits companies into three different tiers that shows where they fit in within the technology stack whether it’s a part of the underlying infrastructure, a tool or platform, or on the application layer with specific content. He also maintains a much more detailed Trello Board of the Virtual Reality Industry.

‘The Music Room’ Mixed Reality Video Shows the Power of VR Musicianship

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Rhythm action games build around virtual reality are already a thing, but what about immersive music making? The Music Room launches in July and this impressive mixed reality demonstration shows how powerful immersive musicianship might be in virtual reality.

Pixar, ILM and Disney Veterans Launch VR Company CryWorks

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CryWorks is a new VR focused entertainment launched with seed round funds led by Michael Bay’s 451 Media Group and who intend to deliver VR content to have customers “keep tuning back in”.

Adobe Brings VR Video Editing Tools to Premiere Pro

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The latest update to Premiere Pro, Adobe’s popular video editing software, released yesterday includes new tools for editing 360 degree video and stereoscopic VR video.

Applying Cognitive Science Research to Virtual Reality User Experiences

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Azad-BalabanianAzad Balabanian is the co-host of the ResearchVR podcast where he discusses the latest cognitive science research that applies to virtual reality with fellow cognitive scientists Petr Legkov and Krzysztof Izdebski. The premise of their work in VR is that the more that we understand about how humans work, the better VR experiences that we’ll be able to create.

Hands-on: ‘VR Sports Challenge’ Hockey Brings Thrilling Fights

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VR Sports Challenge, an upcoming Oculus Touch title, has yet again proven to be one of the most compelling launch titles we’ve seen so far for Oculus’ controllers. In the new Hockey segment shown off at E3 2016 I had a blast saving pucks and throwing down my gloves for a rumble on the ice.

5 Minutes of Blistering ‘Raw Data’ Gameplay, Steam Early Access July 14th

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Survios, the developers behind the multiplayer action game Raw Data, have released a of new gameplay from their upcoming HTC Vive powered hack and slacking, dual-wielding, slow-mo VR bullet-fest – here is in all its glory.

Hands On: ‘PlayStation VR Worlds’ is an Immersive Starter Pack for PSVR

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Sony’s virtual reality gaming and experience compilation PlayStation VR Worlds is a virtual reality taster selection of sorts from Sony’s London Studio, designed to show off just what their forthcoming PlayStation 4 powered VR headset is capable of. Frank He goes hands on with two of the newer experiences.

VR Among the Top Talked About Games of E3

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According to a social media analysis from Brandwatch, VR is finally filtering through to the collective consciousness following one of the most VR-heavy mainstream conferences to date.

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