Watch: 6 Minutes of Golem Gameplay on the PlayStation VR

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Here’s 6 minutes of gameplay from Golem, the forthcoming action adventure game from Highwire games, on the PlayStation VR – recorded at Sony’s showcase event held during GDC 2016 in March.

Play Metroid Prime on Your Rift or Vive with Dolphin VR

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The latest release of Dolphin VR, an impressive Nintendo Gamecube emulator that ads VR functionality to games, adds support for Oculus’ consumer headset the CV1 so now you can play Metroid Prime in VR, with head tracking and have it look better than ever.

This VR Training Simulation is One of the Best We’ve Ever Seen

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One of the best we’ve seen, this video, demonstrating a dangerous workplace simulation for train operators, shows how virtual reality and motion controllers might revolutionise training in the work place.

Steam and Oculus Summer Sales Offer Steep Savings on 120+ VR Games

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Image created by Road to VR
Steam’s legendary seasonal sale is now underway, but this year, virtual reality consumers have two competing platforms from which to browse bargains as Oculus joins Valve in a summer VR game sale head to head with some attractive discounts.

Oculus Reverses DRM Decision: “We won’t use hardware checks as part of DRM on PC in the future”

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In a new update to the Oculus Rift PC runtime, the company has removed a controversial DRM provision which checked to ensure that users running Rift games were actually using a Rift headset.

The SpaceVR Satellite & Astronaut Edgar Mitchell’s Paradigm Shift

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ryan-holmesAstronaut Edgar Mitchell was the sixth man to walk on the moon, and upon his return to earth he had a profound mystical experience. Being able to see the earth from space expanded his worldview about human’s role on the planet and the nature of human consciousness. Other astronauts also reported being profoundly affected by seeing the earth from a third-person perspective in space, and Frank White coined this phenomena as the Overview Effect. It’s described as “a feeling of awe for the planet, a profound understanding of the interconnection of all life, and a renewed sense of responsibility for taking care of the environment.”

Matrix Inspired VR Stealth Game ‘Black Hat Cooperative’ Launches

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Black Hat Cooperative is a neat two player VR title which draws upon The Matrix for inspiration, that asks you to escape a labyrinth whilst being pursued, just like Neo, with only your ‘operator’ companion outside VR guiding you.

ILMxLab Executive Creative Director John Gaeta to Appear on Virtual Talk Show ‘Gunter’s Universe’ Friday

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John Gaeta, often associated with his groundbreaking special effects within The Matrix trilogy, is currently working with xLab, Industrial Light & Magic’s arm dedicated to interactive media experimentation. He’ll be joining the live VR show Gunter’s Universe as a guest Friday the 24th of June.

CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

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At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company’s ambitious plans for their StarVR headset. The headset, which sets itself apart from others with a massive 210 degree field of view, is designed for high-end virtual reality experiences in the out-of-home market.

‘ABE VR’ is Now Available for Free, Becomes BBFC’s First Rated VR Title

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ABE VR is a psychological horror experience recently released for HTC Vive and Oculus Rift that puts you in the shoes of a serial killer’s next victim.

Jenn Duong on Promoting Diversity and Inclusion in VR with SH//FT

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jenn-duongJenn Duong is the Director of VR at 1215creative as well as the co-founder of “SH//FT,” which stands for “Shaping Holistic Inclusion in Future Technology.” SH//FT has been partnering with VR companies who plan on supporting diversity and inclusion initiatives within emerging technology by giving out scholarships & grants, supporting education, and cultivating community.

I had a chance to catch up with Jenn at the Rothenberg Ventures Founder Field Day where we talked about the importance of diversity, some of SH//FT’s specific plans to creating equal opportunity for everyone within VR, and Jenn’s career path from entry-level VR position to becoming a Director of VR within the last year.

GDC Spins VRDC Into Standalone VR Industry Conference with Expanded Scope

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Under the umbrella of GDC 2016 in March, GDC event organizer UBM hosted its first dedicated VR event, the Virtual Reality Developers Conference. After the successful pilot run, the organizers have decided to spin the event out into a standalone conference which will be hosted in San Francisco this November.

Tipatat Chennavasin on the VR Landscape, AR, Emerging Tech, & VR in China

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tipatatTipatat Chennavasin is a general partner at The VR Fund, which is an early stage VC fund focusing exclusively on virtual reality and augmented reality startups. One of the services that Tipatat does for the community is maintain a VR Industry Landscape infographic that creates a taxonomy for the different VR industry verticals. He also splits companies into three different tiers that shows where they fit in within the technology stack whether it’s a part of the underlying infrastructure, a tool or platform, or on the application layer with specific content. He also maintains a much more detailed Trello Board of the Virtual Reality Industry.

‘The Music Room’ Mixed Reality Video Shows the Power of VR Musicianship

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Rhythm action games build around virtual reality are already a thing, but what about immersive music making? The Music Room launches in July and this impressive mixed reality demonstration shows how powerful immersive musicianship might be in virtual reality.

Pixar, ILM and Disney Veterans Launch VR Company CryWorks

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CryWorks is a new VR focused entertainment launched with seed round funds led by Michael Bay’s 451 Media Group and who intend to deliver VR content to have customers “keep tuning back in”.

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