Transforming Living Rooms into Classrooms with the Virtual World Society

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Tom-FurnessIIITom Furness has been working in virtual reality longer than anyone else on the planet, and he’s starting a new phase of his legendary career: building a coalition of content creators and financial backers through the Virtual World Society to be able to transform living rooms into classrooms. With the support of a network of subscribers, he wants to build the infrastructure to support the production of educational VR experiences that activate our conscience, enrich our minds, and connect hearts together in order to solve real world problems.

Preview: ‘Pollen’ is ‘Gone Home’ for Hard Sci-Fi Fans, Motion Control Coming Soon

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It’s 1995. The world looks a little different after the failed assassination of JFK. In a bid to open-source all US and Soviet space patents, the Space Race booms into a new era of long-haul interplanetary travel—spearheaded of course by a friendly mega corporation; RAMA Industries. Something’s happened to one of RAMA’s experimental bases on Titan, and it’s your job to find out.

Hands-on: ‘Project Arena’ Aims for Competitive VR Motion Combat

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Project Arena is a competitive ‘full-body’ VR experience from CCP. Using the Oculus Touch controllers, this eSports experiment is far removed from the space simulation themes normally associated with the company, although it retains much of the style and slick presentation.

VR Chief to Explain “Google’s Vision for VR” in Hour-long Session at I/O 2016

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Google have been floating at the periphery of serious commitment to virtual reality since the launch of their ultra low-cost Android Cardboard VR platform in 2014. But this year’s Google I/O session schedule indicates it’s about to throw some real weight behind the technology in 2016 and beyond.

‘EVE: Valkyrie’ to Receive Carrier Assault Mode with Star Wars-style Trench-run

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A new objective-based game mode was today announced for EVE: Valkyrie at Fanfest 2016, CCP’s annual gathering in Reykjavik, Iceland. Called ‘Carrier Assault’, it promises to offers what lead designer Andrew Willans calls an “influence from a certain ’70s sci-fi classic moment.” That’s Star Wars (1977). We’re allowed to say it.

CCP Teases New Footage of ‘Project Arena’, a Purported ‘VR eSport’ for Touch and Vive

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Project Arena, a prototype game now in development from CCP, was teased today by CCP Games at Fanfest 2016, the company’s annual gathering in Reykjavik, Iceland.

Meet Strangers in VR and Create Beautiful Things Together

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What if you could take the magical sense of creativity evoked by Tilt Brush and share that with someone else, online, simultaneously, using nothing but your hands for input? That’s the ethos behind developer Mike Harris’ latest project, StrangersVR.

‘Skywand’ Uses VR and Autonomous Drones to Capture the Perfect Shot

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Once upon a time if you were a filmmaker who wanted an aerial shot, you paid a hefty fee to charter a helicopter and brought a camera along for the ride. Today, filmmakers can use virtual reality to pre-plan and deploy an autonomous drone which will fly off and automatically capture the desired footage, thanks to Skywand. Sometimes it really does feel like we’re living in the future.

How to Make Your Own Mixed Reality Video for VR Racing

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Mixed reality videos, demonstrating the power of virtual reality without a headset, are all the rage it seems. Marcel Pfister, the racing enthusiast behind a recent, astoundingly effective example, shares how he pulled it off in his latest video.

Using VR to Treat Lazy Eye with ‘Vivid Vision’

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James-BlahaIt’s not every day that someone gains an entirely new sense, but James Blaha did just that. He created a virtual reality vision therapy experience that essentially cured his lazy eye and enabled him to see in 3D for the first time in his life. When I first interviewed James in May 2014, he was hesitant to make any claims that this was an effective treatment beyond his own personal experience, but nearly two years later James’ Vivid Vision system has shown success in other people with amblyopia and strabismus and is now located in over 20 optometrist clinics around the country.

Review: ‘Technolust’ is a Gritty Cyberpunk Adventure That Leaves You Begging For More

Technolust, like many others in the cyberpunk genre, stands on the shoulders of giants. Taking cues from neo-noir staples like Blade Runner (1982) and William Gibson’s Neuromancer (1984), the adventure game makes good on its promise to deliver the lovably gritty ‘high-tech, low-life’ atmosphere that cyberpunk fans are after, but in a package that you can digest in a single sitting. The only problem: I need more. A lot more.

Figuring Out Social VR is Key to Mainstream Adoption

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Let’s face it, if there is one VR category that has the most potential, the most controversy, and admittedly the most goofiness, it’s social VR.

Tapping Our Primal Fears for Virtual Tightrope Experience ‘The Walk’

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Jake-BlackAt GDC this year, Epic Games had a VR Lounge where they were showing off 10 different VR experiences that used the Unreal Engine. One of those experiences was Create VR’s The Walk VR Experience, where you can walk across a tightrope between the two World Trade Center towers just as Philippe Petit did in 1974. This was created as Sony Pictures’ first VR experience to promote their film The Walk, which was released last September. I had a chance to talk with Jake Black, the Head of VR at Create Advertising, about The Walk VR experience, how it triggers the primal parts of fear in our brain, and how he reacted to it considering his fear of heights.

New Magic Leap Video Shows Your Home as a User Interface

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The secretive augmented reality project Magic Leap enjoy their fantastical teaser videos, but their latest takes a more sober tone by demonstrating the potential for the technology as a user interface to your life.

Hands On: The Unspoken and Oculus Touch Made Me a Bad-Ass Wizard

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The Unspoken from Insomniac Games wants to use the immediacy of motion controls to give you magical powers and then watch you fight to the death using them. At a special event, Frank He got a chance to go hands on with the Oculus Touch exclusive title and this is what he thought.

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