Layla Mah is the lead architect of virtual reality and advanced rendering at AMD. She talks about AMD’s LiquidVR technology built to help bring comfort, compatibility and content to virtual reality. VR requires a lot of graphics processing resources, and Layla has been looking at different architectures, scaling strategies, and display technologies that can meet the growing graphic processing demands. AMD is not only making sure that VR can work out of the box today, but also continuing to innovate in order to meet the growing graphics demands of VR over the next 5-10 years. She talks about some of the GPU hardware innovations, multi-GPU strategies, overcoming the limits of LCD displays with virtual retina displays and digital lightfield technologies, as well as how the game engine will need to evolve in order to handle up to 16 GPUs.