First Look: Vive Chief Content Officer Phil Chen on VR’s Role in the Evolution of Storytelling

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Virtual reality pushes the capabilities of computers like no other current technology; putting a 3D world in front of you and making it interactive requires a lot of power. But the payoff? A new medium that directly engages with you, multiplying your perspective and allowing a new kind of empathy. Phil Chen, Chief Content Officer of HTC’s Vive, is working to intensify that experience by stressing interactivity—not just putting you into a virtual world, but encouraging you to engage with it. You can stick your head inside a jet engine or walk inside your own brain.

Flickr Experimenting with VR Functionality, View Your 360 Photos Immersively

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Image Courtesy Engadget

Photo storage and sharing giant Flickr is taking a step into the virtual soon if early plans for VR integration on their service reach fruition. According to Engadget, the site plans to introduce a VR button, which allows the viewing of immersive photography (i.e. 360 photos) in your favourite virtual reality headset.

First Emmy for a VR Project Goes to Sleepy Hollow on the Oculus Rift

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Here’s a positive sign of the VR industry’s encroachment on the entertainment industry proper, a recognised, industry award given to a virtual reality project. In this case, the Sleepy Hollow Virtual Reality Experience for the Oculus Rift DK2

MiddleVR Middleware + Differences Between Consumer VR and Academic VR

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Sebastien-KuntzSébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI features that are included within the MiddleVR Unity integration.

This HTC Vive PAX Reactions Video is Pure, Honest Hype

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The HTC team are in marketing overdrive mode right now, with an estimated arrival date for their (and Valve’s) first VR headset slated for the end of the year (albeit in limited numbers), the team’s whistle stop ‘world’ tour is getting the tech onto as many people’s heads as possible. As a result, it’s garnering some pretty good reactions from the public (and the occasional celebrity). This video, collated from reactions to the company’s PAX Prime presence, is the best kind of hype.

‘Everspace’ Blasts Through Kickstarter Goal, Raises Almost Half a Million Dollars

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The extremely promising looking space combat shooter Everspace, focused on accessibility and adrenaline rather than space trading, has completed its Kickstarter campaign, raising a whopping 420,252 EUR ($477,139) of it’s original 225,000 EUR target.

‘Waves of Grace’ is the Powerful 360 Film of an Ebola Survivor from the UN and VRSE

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To help raise awareness and show the impact of Ebola in that area, the United Nations and Vice Media teamed up with a virtual reality production company, VRSE, to tell the story of one survivor using 360 degree immersive photography. The results are remarkably powerful.

Samsung Galaxy S7 May Include Depth Camera, Useful for Gear VR SLAM Tracking

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Samsung's Most Recent Revision of their Gear VR - Now for S6 Mobiles

As we approach Oculus’ 2nd developer conference, Connect 2, we’re expecting to learn much more about the next generation of mobile VR hardware the that might emerge from the Samsung Oculus partnership. The latest specification leak for Samsung’s forthcoming Galaxy S7 mobile phone, suggests the device may house a depth-sensing camera, which could be used to provide a form of Gear VR positional tracking.

‘The Vanishing of Ethan Carter Redux’ VR Support “shouldn’t have been there”, says Developer

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We reported yesterday that critically acclaimed The Vanishing of Ethan Carter had received VR support as part of the Redux edition, a rebuild of the game on the Unreal Engine 4 engine. It now appears that VR support was released by mistake – according to Co-owner of developer The Astronauts Adrian Chmielarz.

Dreadhalls Demo Update Brings Oculus Runtime v0.7 Support

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One of the most elegantly terrifying games available on the Oculus Rift, one that debuted in Oculus and IndieCade’s VR Jam back in 2013, has been brought back up to date – receiving Oculus Runtime 0.7 support.

NewRetroArcade v4.0 Out Now, Brings Oculus 0.7 Runtime, Re-mappable Controls

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Version 4.0 of the ’80s inspired NewRetroArcade is out, now offering an even wider selection of ’80s and ’90s emulated titles. The developers, DigitalCyberCherries, have added some major features in this release including remappable controller buttons and support for Oculus’ latest 0.7 runtime as well as Windows 10 support.

Virtual Reality to be Worth $7 Billion by 2020, Report Suggests

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Image courtesy Bidnessetc.com

The German banking and financial services giant Deutsche Bank has projected the virtual reality industry to be worth up to $7 Billion within 5 years as mainstream adoption of the immersive technology ramps up post retail release in 2016.

‘AltspaceVR Social Week’ (Sept. 14-21) Promises a Week of New Feature Reveals

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AltspaceVR is preparing to reveal a host of new features to their social VR space, which will take place during their first ‘Social Week’ a week-long series of events starting on September 14th. A session called “Building Holograms” may tickle your fancy if nothing else!

Watch a Disney Animation Legend Learn to Draw in VR

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In a short film exploring the evolution of storytelling, veteran Disney animator Glen Keane, creator of some of the most iconic characters of all time, steps into virtual reality to learn how to draw in virtual reality, with Tilt Brush and the HTC Vive.

‘The Vanishing of Ethan Carter Redux’ is Out, Bringing VR Support

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The Vanishing of Ethan Carter is a critically acclaimed, story driven mystery from developer ‘The Astronauts‘. It’s a game which always seemed ideal for virtual reality and now, with the release of the game’s Unreal Engine 4 ‘redux’, VR support is finally included.

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