Playstation VR First Official Promo Video Shows How Sony May Market VR

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Sony’s Tokyo Games Show press conference is over, and the big news is that Project Morpheus as we knew it will now be known as Playstation VR. Subsequent to that announcement, Sony have released a promo video which gives an intersting insight into how they’re approaching the marketing of this new platform as part of the Playstation brand.

VR Toolbox for Experimental Psychology, Change Blindness research, & the ethics of replicating controversial psychological experiments in VR

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Madis-VasserMadis Vasser is a psychology student at University of Tartu Virtual Neuroscience Lab, and he collaborated with the computer science department to create a VR toolbox for doing experimental psychology research. He was showing off a demo of a change blindness experiment that he created within Unity at the IEEE VR conference.

Project Morpheus Offically Named as ‘Playstation VR’ — Breaking

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At a press conference at the Tokyo Games Show in Japan, Sony just announced that it’s virtual reality device for the Playstation 4 will be officially called ‘Playstation VR’

‘Ghost in the Shell’ to Receive ‘Virtual Reality Diver’ 360 Spin-off, Debuting at TGS

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In a recent Facebook post, Production I.G the animation house behind many anime movies, have announced a 360 3D Ghost in the Shell spin off named Virtual Reality Diver, and it’ll make it’s first appearance at this week’s Tokyo Game Show.

AltspaceVR Goes Cross Platform with Gear VR Support, Closed Alpha Sign-Up is Live

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AltspaceVR today announced a Samsung Gear VR version of the social VR platform, which will hypothetically allow anyone with the mobile VR headset and an internet connection to talk online face to face.

6 Game Industry Artists Let Loose in HTC Vive ‘Tilt Brush’ Competition

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NVIDIA’s booth at PAX Prime 2015 recently saw a special competition that put six game industry artists to task, where they created wild and wonderful sculptures—not with complicated CAD software though, but rather with the help of Tilt Brush, a VR creation tool coming to the soon-to-release HTC Vive headset.

First Look: Vive Chief Content Officer Phil Chen on VR’s Role in the Evolution of Storytelling

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Virtual reality pushes the capabilities of computers like no other current technology; putting a 3D world in front of you and making it interactive requires a lot of power. But the payoff? A new medium that directly engages with you, multiplying your perspective and allowing a new kind of empathy. Phil Chen, Chief Content Officer of HTC’s Vive, is working to intensify that experience by stressing interactivity—not just putting you into a virtual world, but encouraging you to engage with it. You can stick your head inside a jet engine or walk inside your own brain.

Flickr Experimenting with VR Functionality, View Your 360 Photos Immersively

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Image Courtesy Engadget

Photo storage and sharing giant Flickr is taking a step into the virtual soon if early plans for VR integration on their service reach fruition. According to Engadget, the site plans to introduce a VR button, which allows the viewing of immersive photography (i.e. 360 photos) in your favourite virtual reality headset.

First Emmy for a VR Project Goes to Sleepy Hollow on the Oculus Rift

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Here’s a positive sign of the VR industry’s encroachment on the entertainment industry proper, a recognised, industry award given to a virtual reality project. In this case, the Sleepy Hollow Virtual Reality Experience for the Oculus Rift DK2

MiddleVR Middleware + Differences Between Consumer VR and Academic VR

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Sebastien-KuntzSébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI features that are included within the MiddleVR Unity integration.

This HTC Vive PAX Reactions Video is Pure, Honest Hype

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The HTC team are in marketing overdrive mode right now, with an estimated arrival date for their (and Valve’s) first VR headset slated for the end of the year (albeit in limited numbers), the team’s whistle stop ‘world’ tour is getting the tech onto as many people’s heads as possible. As a result, it’s garnering some pretty good reactions from the public (and the occasional celebrity). This video, collated from reactions to the company’s PAX Prime presence, is the best kind of hype.

‘Everspace’ Blasts Through Kickstarter Goal, Raises Almost Half a Million Dollars

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The extremely promising looking space combat shooter Everspace, focused on accessibility and adrenaline rather than space trading, has completed its Kickstarter campaign, raising a whopping 420,252 EUR ($477,139) of it’s original 225,000 EUR target.

‘Waves of Grace’ is the Powerful 360 Film of an Ebola Survivor from the UN and VRSE

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To help raise awareness and show the impact of Ebola in that area, the United Nations and Vice Media teamed up with a virtual reality production company, VRSE, to tell the story of one survivor using 360 degree immersive photography. The results are remarkably powerful.

Samsung Galaxy S7 May Include Depth Camera, Useful for Gear VR SLAM Tracking

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Samsung's Most Recent Revision of their Gear VR - Now for S6 Mobiles

As we approach Oculus’ 2nd developer conference, Connect 2, we’re expecting to learn much more about the next generation of mobile VR hardware the that might emerge from the Samsung Oculus partnership. The latest specification leak for Samsung’s forthcoming Galaxy S7 mobile phone, suggests the device may house a depth-sensing camera, which could be used to provide a form of Gear VR positional tracking.

‘The Vanishing of Ethan Carter Redux’ VR Support “shouldn’t have been there”, says Developer

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We reported yesterday that critically acclaimed The Vanishing of Ethan Carter had received VR support as part of the Redux edition, a rebuild of the game on the Unreal Engine 4 engine. It now appears that VR support was released by mistake – according to Co-owner of developer The Astronauts Adrian Chmielarz.

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