‘Garry’s Mod’ Sequel to Receive Virtual Reality Support
Rust developer Facepunch Studios, founded by developer Garry Newman, has confirmed that its founding game Garry’s Mod will receive virtual reality support – just don’t call it ‘Garry’s Mod 2’.
Stereoscopic Visualization Techniques for Embedded System Graphs
There are some open questions within the data visualization community as to what benefits the third dimension might add to visualizing information that doesn’t have an inherent spatial component. Ragaad Al Tarawneh was at the 3DUI conference presenting a paper called “Utilization of Variation in Stereoscopic Depth for Encoding Aspects of Non-spatial Data.”
VRDC 2016: Call for Submissions Now Open for GDC’s Dedicated VR Conference
The world’s largest gathering of professional game developers, GDC, launches a dedicated virtual reality sister conference VRDC this year – and the call for submissions to the VR industry and community to present at the inaugural event is now open.
Project ‘impacto’ is Designed to Let People Really Feel Virtual Reality
The lab of Human Computer Interaction at Germany’s Hasso Plattner Institute has developed impacto, a wearable, wireless device designed “to render the haptic sensation of hitting and being hit in virtual reality.”
Led by Professor Patrick Baudisch, the lab has crafted the device to simulate impact via both a solenoid that physically hits the area of the body “hit” in virtual reality and electrical muscle stimulation (EMS) that “adds impulse to the hit by thrusting the user’s arm backwards,” according to a project summary written by Baudisch and two students in his lab, Alexandra Ion and Pedro Lopes. In the summary’s language, the impacto “decomposes the stimulus,” rendering the tactile and impulse sensations separately and allowing the compact device to simulate relatively strong hits.
The video embedded at the top of this page, posted by the lab, demonstrates the device being used in boxing, soccer and baseball simulations; the simulations themselves are running on a combination of “impacto for haptic feedback, an Oculus Rift for visuals and a Kinect for tracking.” In the boxing demo, the user feels an impact (via the solenoid) and reflexive impulse (via the EMS) on his arm when he blocks his virtual opponent’s attacks. The user’s attacks, meanwhile, register via a solenoid attached to his knuckles. The boxing demo also includes a kickboxing iteration, in which a third impacto registers impacts from kicks; the soccer demo depicts a similar scenario in which in impacto attached to the user’s foot simulates the physical sensations of kicking or juggling a ball.
The baseball demonstration is a bit different: it shows the user with a solenoid-attached prop (standing in for the bat) and an EMS device attached to his arm. The “bat” registers the impact of the virtual ball, while the EMS’s impulse causes his arm to flex in response to impact.
The video further sums how exactly a “hit” travels from the virtual to the physical world. When Unity3D detects an impact, it sends a signal wirelessly to the relevant impacto module. All said and done, impact detection to impacto response occurs in approximately 50ms.
As shown in the video and on the project summary page, the impacto’s solenoid component comes in a variety of sizes and shapes to accommodate feet, knuckles, arms and props. Users attach the EMS device to the muscle whose contraction accompanies a solenoid-produced impact, e.g., the bicep when boxing.
The tech represents a creative and fairly non-intrusive solution to registering impacts via a haptic wearable. With that in mind, it goes without saying that we look forward to seeing where the device, and the lab behind it, go from here.
Capturing Virtual Worlds: A Method for Taking 360 Virtual Photos and Videos
In this technical deep-dive, D ‘eVRydayVR’ Coetzee explores in detail the technical challenges preventing us from sharing our favourite VR experiences with others and the solutions available to overcome them.
Haption: Force-Feedback Haptic Devices for Industrial VR Applications
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that are used in different industry applications. These are haptic feedback systems are used to train astronauts, for nuclear training, as well as with other medical training applications. Some of these devices cost nearly $100k, and so they’re not really aiming for the consumer market. But it’s interesting to hear about how precisely these Haption devices can simulate rigid body interactions for industrial applications.
One-on-one Consulting with Epic, Unity, and Oculus Available to VR Devs at Connect
Oculus’ forthcoming Connect 2 conference is a resolutely developer focused event and these events, offering 1:1 face-time with experts in both Unity and Unreal engines, specifically on the mechanics of building a VR project, may just be the ticket for developers looking to get into the VR industry.
MATTER VR Signs with EEVO for Streaming VR Content Distribution
MatterVR, a VR content house founded by film industry vets, has announced a distribution deal with Eevo, a streaming platform for curated VR video.
GoPro Reveals First 360 Degree Video Shot with New Odyssey VR Camera
GoPro’s ‘Odyssey’ VR camera camera is on its way with early access being given to selected directors soon. And, to whet the creative appetites of filmmakers everywhere, GoPro have released this beautiful time-lapse 360 degree film featuring the sights of New York City to demonstrate the new camera’s prowess.
CLOUDS is an Immersive VR Documentary Combining CG Data Visualization & Depth-mapped Interviews
Clouds is a documentary of a different sort. Using real-time interactive data visualizations set as the backdrop to over 10 hours of interviews with artists, hackers, and designers—all captured as weird and wonderful point clouds—there’s no way you’ll walk out not feeling like you inner-child just experienced something out of the film Hackers (1995).
GoPro ‘Odyssey’ VR Camera Priced at $15,000, First Shipments to Select Creators in November
GoPro has today announced the final name and price for their forthcoming VR camera. The ‘Odyssey’, which will make use of Google’s ‘Jump’ spherical video assembler, has been priced at $15,000. The company has opened a ‘Limited Access Program’ to solicit interest in the camera; the first Odyssey cameras will ship in November to folks selected from the program.
‘The Walk’ Morpheus VR Experience Makes You Wire Walk Between the Twin Towers
A new Project Morpheus powered VR experience designed to promote the forthcoming Robert Zemeckis helmed movie ‘The Walk’, has you reliving the death-defying stunt featured in the movie – walking a tightrope between New York’s World Trade Center buildings as they existed in 1974.
Underwater VR Locomotion in the Time Machine VR Adventure Game
Patrick Harris is the lead game designer at Minority Media where they’re developing a sci-fi adventure game called Time Machine VR. The premise of Time Machine VR is that humanity is facing a deadly plague from ancient times, and that best way to eradicate this disease it is to travel back in time to find the cure within the DNA of underwater dinosaurs.
Unity Awards 2015 VR Finalists Announced, Vote for Your Favourite
Unity, the leading 3D game engine synonymous with the early days of Oculus Rift software, is due to hold its annual conference ‘Unite’ in Boston on September 22nd. As part of the event, the company will honour the best Unity based projects of the last year, with awards given to the best of the best.

















