HTC Unveils ‘Vive Sync’ Social VR Platform for Companies Looking to Go Virtual

In the time of social distancing and the new work-at-home culture, video conferencing has undoubtedly become king. Companies looking to get a little more out of meetings though, namely the ability to virtually chat face-to-face with colleagues, might be...

This Fan Brought ‘Quake’ to VR, Including 6DOF Controls & Melee

Quake (1996) from id Software defined the real-time 3D shooter genre, and now you can dive back into the '90s head-first with this fan-built Quake VR mod. Yes, we know what you're thinking. Quake has been playable in VR at home since at...

Mojo Vision Raises an Additional $51M to Fund Smart Contact Lens Development

Mojo Vision announced it has raised more than $51 million in a Series B-1 investment round, something the company says will be used for further development on Mojo Lens, its smart contact lens. The company's latest funding round was led...

‘Arizona Sunshine’ for Quest Gets Final DLC Drop with ‘The Damned DLC’

Vertigo Games has now released its final paid DLC for its co-op zombie shooter Arizona Sunshine (2017) on Oculus Quest. First released on PSVR and PC headsets in October 2019, 'The Damned DLC' is now available on Oculus Quest, priced at $5. This, the...

VRMMO ‘OrbusVR’ Launches Paid DLC Questline with First Mini Story Pack

OrbusVR, the virtual reality MMORPG, is getting plenty of new content this year, as the studio not only released a continuation of the game's 'Explorer’s League' questline early this year, but also the first of a series of paid...

Facebook’s Non-advertising Revenue ‘primarily driven by Oculus,’ up 80% to $297M

In Facebook's Q1 2020 earnings call today, the company overviewed its latest financial situation and noted that Oculus products were a major contributor to $297 million in non-advertising revenue. While Facebook makes the vast majority of its revenue from advertising,...

Wireality is an Experimental Haptic Feedback Device Using Shoulder-mounted Strings

Carnegie Mellon University researchers published a paper recently that proposes a novel VR haptic feedback device, which unlike strictly hand-worn haptic devices, lets you feel objects in VR with a measure of 'positional' resistance. Researchers Cathy Fang, Yang Zhang, Matthew...

John Legend, Tinashe to Play Live Shows in Social VR Platform ‘Wave’

Wave isn't your garden variety social VR platform. With an emphasis on virtual raves, replete with immersive visualizations and regular live performances, it's become the de facto concert platform for VR users. Now Wave says it's bringing more artists this...
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Mozilla Launches ‘Hubs Cloud’ on AWS, the ‘WordPress of Social Virtual Spaces’

Mozilla today announced the launch of Hubs Cloud, an AWS-hosted service that allows organizations to run their own private virtual spaces that can be customized to their needs. You may have heard of Hubs already; it's Mozilla's web-based social VR platform which...
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Hand-tracking Text Input System From Facebook Researchers Throws Out the Keyboard (sort of)

A prototype from Facebook Reality Labs researchers demonstrates a novel method for text input with controllerless hand-tracking. The system treats the hands and fingers as a sort of predictive keyboard which uses pinching gestures to select groups of letters. Text...