XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Oculus Makes Improvements to Iteration Time for Unity Quest Developers
Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity.
Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...
HTC Partners on $1.5 Billion VR Investment Fund with Shenzhen Municipal Government
HTC and the Shenzhen Municipal Government announced plans to set up a joint China VR Research Institute, creating a 10 billion RMB (~$1.45 billion USD) Shenzhen VR Investment Fund to accelerate the development of the VR industry in China.
China’s third...
VR Meditation App ‘Tripp’ Raises $11M Series A Investment
TRIPP, the Los Angeles-based startup behind the eponymous VR meditation app, has secured a Series A investment amounting to $11 million.
The investment, which was announced via TechCrunch, was led by Vine Ventures and Mayfield with participation from Integrated. This brings...
Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet
Meta today announced a $50 million fund to incentivize the creation of new and improved content in Horizon Worlds, the company's first-party social gaming platform. The move comes as many seasoned studios that build self-contained VR apps for the...
New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if...
Mozilla Announces ‘Firefox Reality’ AR Web Browser for Hololens 2
Today at Mobile World Congress (MWC) in Barcelona, Spain Mozilla announced a collaboration with Microsoft to bring the Firefox Reality web browser to the recently revealed Microsoft HoloLens 2.
While Mozilla hasn't mentioned a release date yet, the company says they're...
Meta Delays Puck-Tethered XR Headset to 2027, Next Quest “Large Upgrade” to Current Gen
Meta may be pushing back the release of an upcoming XR headset that tethers to a pocketable compute puck. Meanwhile, the company says its next-gen Quest will be a "large upgrade" over the current generation.
The News
Meta supposedly planned to...
Seasoned VR Devs Raise $1.6 Million for New Studio Focused on Virtual Pet Experience
Windup Minds is a newly announced XR studio which has raised a $1.6 million seed investment for immersive experiences focused on virtual pets and companions.
Windup Minds was founded earlier this year by Bernard Yee, Ben Vance, Amy Conchie, and Stefani...
ArborXR Secures $12M Funding to Scale Enterprise XR Device Management Platform
ArborXR, an XR device management company working in the enterprise space, announced it has secured $12 million in new funding. The company says it will use the funding to further scale its mobile device management (MDM) platform, which allows...
AR Content is Coming to Google Maps, But It Won’t Matter Until There’s a Headset to...
Google today announced it's starting a pilot program that will soon allow select partners to create AR content and display it within Google Maps. While it seems like an important step for Google on the way to owning a...
Sandbox VR’s ‘Squid Game’ VR Attraction Hits $30M Milestone, Expands with New Mini-game
Sandbox VR, the location-based VR destination, announced it's generated $30 million in ticket sales for its official Squid Game VR attraction. Additionally, Sandbox VR says it's expanding Squid Game with the addition of a new mini-game.
Called ‘Repeat Racers’, the...
Quest Store Surpasses $1.5 Billion in Content Revenue, Showing Continued Growth
At Connect 2022 this month, Meta announced the Quest content store has surpassed $1.5 billion in purchased VR content since its launch in 2019, representing continued but decelerating growth likely due mostly to market seasonality.
Update (October 18th, 2022): Article...
Apple is Approaching Social on Vision Pro the Way Meta Should Have All Along
As a leading social media company, it seemed like Meta would be in the best position to create a rich social experience on its XR headsets. But after almost a decade of building XR platforms, interacting with friends on...
Rift Sale Eases Buyer’s #1 Concern, But All-in Cost Still Hinders Mainstream Traction
The six week Oculus Rift sale has made tangible waves within the VR community with its 'best-yet' $400 price point. And while the new price is bringing more early adopters into the fold, mainstream adoption is still hindered in...
New Report from ILMxLab & Disability Visibility Project Shares Insights on VR Accessibility Design
The Disability Visibility Project recently published a report that highlights the accessibility issues relating to VR users with disabilities. This follows a survey created by Disability Visibility Project founder Alice Wong in partnership with Lucasfilm’s ILMxLab, which covered user...



















