XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development
OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers...
Company Raises $30M to Make Programing Industrial Robots Easier With the Help of SteamVR Tracking
In an interesting bit of news which shows Valve's SteamVR Tracking technology used in a non-VR application, robotics company Wandelbots has raised a $30 million Series B investment around their TracePen tool, a motion-tracked stylus which makes it easy...
Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR
Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might think. Developers often need to spend time hand animating the hand model so that it...
Book Reveals the Fate of Two Other Valve VR Games Developed Alongside ‘Alyx’
It was big news back in 2017 when Valve announced that it was working on "three full games, not experiments." It wouldn't be until late 2019 that one of the three was revealed as Half-Life: Alyx. But what of...
Oculus Improves Iteration Time for Quest Developers Using UE4
Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications. The changes are similar in scope to recent improvements to Unity Quest development.
Because...
‘BoxVR’ Studio FitXR Raises $7.5 Million to Expand Operations & VR Fitness Products
FitXR, the studio behind VR fitness app BoxVR, today announced that it has raised $7.5 million to expand its operations and VR fitness offerings.
Following its first raise of $1.25 million at the end of 2018, FitXR has just added another...
Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and...
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for...
Librestream Secures $24M Series D Funding to Expand Its AR-powered Worker Platform
Librestream, an enterprise-focused AR company, today announced it's raised a $24 million Series D financing round. The Winnipeg, Canada-based company says the funds will be used to expand its 'Augmented Worker' services into Asia, the Middle East, Africa, and...
Facebook Buys Its Third VR Studio, ‘Lone Echo’ Developer Ready at Dawn
Facebook announced today that it has acquired Ready at Dawn, marking the company's third VR studio buyout. The 17 year old game studio is most recently known for its acclaimed VR titles, Lone Echo and Echo VR, both published...
Virtual Concert Platform ‘Wave’ Secures $30M in Series B Funding
Wave, the social VR platform and virtual music venue, today announced a $30 million Series B funding round, putting its total funding to $40 million to date.
The funding round was led by Maveron with participation from Griffin Gaming Partners....
Open-source Modeling & Animation Tool ‘Blender’ Now Includes Basic VR Support
Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API. The recent release lets users step into their 3D scenes to see them up close and...
Unreal Engine Apps Can Now Be Built with Quest Hand-tracking
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4.
Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. At the time, the...
[Update] Magic Leap Secures $350M Funding to Avoid Previously Announced Layoffs
Magic Leap announced last month that layoffs impacting "every level of the company" were coming alongside a pivot away from its near-term consumer ambitions toward the enterprise space. Now, it appears those layoffs have been avoided with a fresh...
Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025
With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back...
“More than 10” Quest Apps Have Earned $2 Million in Revenue in a Year or Less
With the one year anniversary of Oculus Quest this week, Facebook is sharing a handful of interesting stats, including the fact that "more than 10" Quest games and apps have earned $2 million in revenue in their first year...











![[Update] Magic Leap Secures $350M Funding to Avoid Previously Announced Layoffs](https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2020/04/magic-leap-logo-1-300x160.png)







