VR Development

VR Development

Meta Optimizes Quest Developer Tool for Apple’s Mac M-series Chips

Last week Meta released the latest version of the Meta Quest Developer Hub tool which has been optimized to work natively on Apple's M-series chips for better performance. The Meta Quest Developer Hub (MQDH) is a collection of tools to...

Designing Mixed Reality Apps That Adapt to Different Spaces

Laser Dance is an upcoming mixed reality game that seeks to use Quest's passthrough capability as more than just a background. In this Guest Article, developer Thomas Van Bouwel explains his approach to designing an MR game that adapts to...

Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest SDK update, the company says OpenXR...

The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech

Having released the ever popular Job Simulator as a launch title for the HTC Vive back in 2016, Owlchemy Labs is one of the most veteran VR game studios that exists today. Over the years the studio has built a strong...

Meta Introduces ‘Super Resolution’ Feature for Improved Quest Visuals

Meta today introduced a new developer feature called Super Resolution that's designed to improve the look of VR apps and games on Quest. The company says the new feature offers better quality upscaling at similar costs as previous techniques. Meta...

Apple to Open Locations for Devs to Test Vision Pro This Summer, SDK This Month

Ahead of the Apple Vision Pro's release in 'early 2024', the company says it will open several centers in a handful of locations around the world, giving some developers a chance to test the headset before it's released to...

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best...

‘Lone Echo’s’ Virtual Hands Are an Unexpected VR Innovation

Oculus had talked much about 'Hand Presence' with the launch of their Touch VR controllers last year, but few games have implemented the controllers in such a way that truly deliver on that promise. Combined with Touch, Lone Echo's impressive...

Google Releases Updated Preview of Android XR Development Tools

Google has released its second Developer Preview of the Android XR software development kit (SDK) following its initial release late last year, introducing new features and improvements including wider support for immersive video, better adaptive UI layouts, hand-tracking in...

Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025

With the recent news that Unreal Engine was permanently waiving engine royalties for the first $1 million in app revenue, we were reminded of a similar program for VR apps based on Unreal Engine 4 that Oculus established back...

Oculus & Unity Release Free VR Development Course with 20 Hours of Content

Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity's new intermediate level VR game development course, which is not only free, but can get you some...

Oculus App Lab Lets Devs Distribute Apps on Quest While Bypassing Curation Process

Oculus today introduced a program called App Lab, a new effort which will allow developers to distribute their VR apps on Quest without being subject to a quality review 'curation' process. Though apps still need to meet Oculus' technical...
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VR Design Unpacked: This 2019 Game Still Sets the Bar for Open World VR

Our series Inside XR Design examines specific examples of great immersive design. Today we’re looking at the clever design of Stormland's weapons, multi-modal locomotion, and open-world. Editor’s Note: Stormland was released six years ago today! In celebration of the its release anniversary, we’re...

Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real

Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren't yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 launched...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus when you don't want to pick up the controllers, developers have begun prototyping more creative...
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