VR Development

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‘Haptic Shape Illusion’ Allows VR Controllers to Simulate Feel of Physically Larger Objects

In a study lead by Eisuke Fujinawa at the University of Tokyo, a team of students created a procedure for designing compact VR controllers that feel physically larger. Exploring the concept of ‘haptic shape illusion’, the controllers have data-driven,...

Epic Games Awarded Grants to 31 XR Projects in 2021 Through the $100M MegaGrants Fund

Since 2019 Epic Games (well known as the creators of Unreal Engine & Fortnite) has run the Epic MegaGrants program, a $100 million fund to financially support projects built with Unreal Engine. In 2021 the program awarded grants to 31...

Free UE4 Template Makes Creating More Realistic VR Hands a Snap

Czech developer iNFINITE Production has released UVRF - a free, cross-platform template for hand presence in VR. The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground...

Source 2 Tools Will Ship with ‘Half-Life: Alyx’ for VR Content from the Modding Community

Half-Life: Alyx is due to launch in March 2020; alongside it, Valve plans to release tools for its Source 2 engine which will let community creators build more VR content for the game and beyond. Modding has long been a...

Dev Tool Uses Quest Hand-tracking to Quickly Model Realistic Hand Poses for VR

Grabbing objects in VR may be one of the medium's most fundamental interactions, but making it work well isn't as easy as you might think. Developers often need to spend time hand animating the hand model so that it...

Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

With the impending launch of Oculus Go, the company's first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. Oculus writes in a new post on their developer blog that Oculus Go...

Quest is Getting a Third-person Spectator View for Casting

The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Today if a friend...

New Report from ILMxLab & Disability Visibility Project Shares Insights on VR Accessibility Design

The Disability Visibility Project recently published a report that highlights the accessibility issues relating to VR users with disabilities. This follows a survey created by Disability Visibility Project founder Alice Wong in partnership with Lucasfilm’s ILMxLab, which covered user...

Samsung’s Answer to Vision Pro Reportedly Landing First in Korea This October for Around $2,000

Samsung's upcoming mixed reality headset Project Moohan has largely been out of the spotlight since its unveiling late last year. According to South Korean outlet Newsworks (Korean), the headset's launch could be right around the corner. Citing industry sources, Project Moohan is reportedly...

Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers...

Oculus Plans to Enable DLC & In-App Purchases for App Lab Developers Later This Year

Oculus App Lab is a way for developers to publish their apps on Quest without being subject to curation, but it comes with a few caveats like not being visible in the main Quest store. Since its launch, App...

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard....

Carmack Details New 5K Mobile VR Playback Tech, Releases Sample for Developers

Oculus CTO John Carmack has developed a new approach to VR video playback which makes it possible to play 5K 3D 360 video on headsets like Oculus Go and Gear VR. The results, as shown in the recent re-release...

A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...
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