VR Development
Apple’s Computer Vision Tool for Developers Now Tracks Dogs & Cats
Would reality really be complete without our beloved four-legged friends? Certainly not. Luckily the latest update to Apple's 'Vision' framework—which gives developers a bunch of useful computer vision tools for iOS and iPad apps—includes the ability to identify and...
Apple to Open Locations for Devs to Test Vision Pro This Summer, SDK This Month
Ahead of the Apple Vision Pro's release in 'early 2024', the company says it will open several centers in a handful of locations around the world, giving some developers a chance to test the headset before it's released to...
Meta Optimizes Quest Developer Tool for Apple’s Mac M-series Chips
Last week Meta released the latest version of the Meta Quest Developer Hub tool which has been optimized to work natively on Apple's M-series chips for better performance.
The Meta Quest Developer Hub (MQDH) is a collection of tools to...
Unreal Engine 5’s New Rendering Tech is Beginning to Make VR Look Startlingly Real
Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting. While the features aren't yet fully optimized for VR, early developer experiments are showing impressive results.
Unreal Engine 5 launched...
Developing Rich VR Interactions Faster & Easier Using UltimateXR
Rich interactions between the user and the virtual world are a key aspect of what makes VR so compelling, but creating and tuning such interactions is a challenging and time consuming task for developers. Toolsets like UltimateXR can speed...
The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled 'Hands & More'. We’re super excited to finally let folks play Myst on Quest without...
Meta Releases ‘First Hand’ Demo to Showcase Quest Hand-tracking to Developers
Meta this week released a new demo app called First Hand to showcase the kind of experiences that developers can build with the company's controllerless hand-tracking tools.
Controllerless hand-tracking has been available on Quest for years at this point, and while...
New Footage Shows ‘Red Matter 2’ Pushing the Limits of Quest 2 Graphics
In its announcement of Red Matter 2 earlier this year, developer Vertical Robot made the ambitious claim that it would deliver the "best graphics on mobile VR to date.” And now a new video shows the studio backing up its...
VR Studio Releases Free Unity Development Framework for Building Rich VR Interactions
Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. Called UltimateXR, the studio says the tool is free and open source.
Our Guest Article by VRMADA...
Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
Cosmonious High contains 18 characters across six species all created by a team with zero dedicated animators. That means lots and lots of code to create realistic behaviors and Owlchemy-quality interactivity! The 'character system' in Cosmonious High is a...
Meta Releases UE4 Graphics Demo to Show What Quest 2 Can Do with Expert Optimization
In an effort to help PC VR developers bring their content to Quest 2, Meta has ported Showdown, an old UE4 VR graphics showcase, to the headset as a case study in optimization best practices.
Showdown is a UE4 PC VR...
Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M
At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded...
Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR
This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Though the new version brings improvements in many areas, its most notable features are Lumen (global illumination) and Nanite (micro-polygon geometry), which could...
Meta is Nudging VR Devs Towards ‘Horizon Worlds’ with Training, Funding & More
Meta today announced it's expanding the company's VR developer programs to include training on how to build games and experiences inside Horizon Worlds, Meta's growing social VR platform. Devs can also nab some cash too—a strong incentive to help Meta...
‘Phantom: Covert Ops’ Developer Announces New Studio Dedicated to AAA VR Games
nDreams, the veteran VR developer and publisher behind Phantom: Covert Ops (2020), announced it's creating a new studio dedicated to AAA VR games, dubbed nDreams Studio Elevation.
Studio Director Glenn Brace, who previously served as Head of Art at nDreams...
















