VR Development

VR Development

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TouchSense Force Plugin Aims to Help VR Game Devs Make Better Haptics, Faster

Founded in 1993, Immersion Corp. designs and licenses haptic technology that's come to be used in gamepads you're well familiar with. Now the company is developing a new haptic programming system which aims to help game developers make better...

Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’

Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with...

Valve Takes ‘Onward’ Developer Under its Wing

VR exclusive online military simulator Onward has been wowing room-scale VR audiences since its inception and now lone developer Dante Buckley has been invited to continue development under gaming giant Valve's roof, at least for a short time. One of...
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Watch: Epic’s Robo Recall is Coming, New Developer Diary Charts its Evolution

This latest video developer diary from Epic gives a very brief, but insightful overview of how Oculus Touch and Rift tech demo Bullet Train became fully fledged release Robo Recall, and what the developers learned along the way. https://www.youtube.com/watch?v=tFyIqny8dfY&feature=youtu.be Epic's Robo Recall...

Oculus CTO: Improved Gear VR Visuals Part of a “brand new Oculus runtime system,” Details Improvements

In an update rolling out to Gear VR users over the next few weeks, Oculus Home on Gear VR will see a 2x boost in pixel resolution, according to Oculus, and load times improved as much as 3x. Oculus...
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‘Sightline’ Dev Wants Your Feedback on Experimental ‘Holosphere’ Locomotion

Tomáš 'Frooxius' Mariančík, the developer behind the outstanding Sightline: The Chair and World of Comenius projects has devised a new locomotion system for VR, and he needs your help to make it better. The prolific and irritatingly talented VR developer Tomáš Mariančík, the...

Oculus Releases PC SDK 0.8 with “Improved Support for Windows 10”

As the company drives toward releasing SDK 1.0 alongside the consumer Oculus Rift they've now released SDK 0.8 with "Improved Support for Windows 10." Until SDK 0.7, the Oculus Rift didn't officially support Windows 10. With SDK 0.8, the company...

Unreal Engine 4.12 is Out Now, Gets ‘VR Editor’, OSVR and Google VR Support

Epic Games' popular Unreal Engine has just received a major update with version 4.12 now sporting Google VR 'Daydream' and OSVR native support. It also ships with a preview of the company's impressive VR Editor, which allows developers to...

4 Thoughts on Carmack’s ‘VrScript’ from Tony Parisi, Creator of VRML

Oculus CTO John Carmack has been working on a VR scripting environment called—simply enough—VrScript. After getting a glimpse of the environment at Oculus Connect, Tony Parisi had some thoughts to share. Guest article by Sophia Dominguez Sophia is the founder of AllThingsVR, a curated newsletter...

Matterport Creates the “World’s Largest Library” of Real-World VR Places

Immersive media company Matterport have just announced they're to make available what they claim is the world's largest collection of VR-focussed real-world models and locations in a bid to become a source of experiences for VR consumers. Update: The original...

HTC Vive-enabled Unreal Engine 4.8 Coming next Week, Devs Can Start Work with Rift DK2

Epic Games has today announced that the company will be releasing an Unreal Engine 4.8 preview build next week which will offer support for Valve's highly anticipated SteamVR / HTC Vive. Epic says that even developers who don't have...

VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin

Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works...
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Watch: Latest Unity VR Editor Shown Off at Unite, Releasing in 2016

During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR, which allows creators to step inside and work on their projects using virtual reality, is on its way within the...

Stanford Unveils ‘Light Field Stereoscope’ a VR Headset to Reduce Fatigue and Nausea

Researchers at Stanford University have unveiled a prototype VR Headset which they claim reduce the effects of VR sickness through the use of an innovative 'stacked' display which generates naturalistic light fields. VR display technology continues to evolve rapidly, with...

‘Neos’ Aims to be the Google Docs of VR World Building

We catch up with Sightline creator Tomáš 'Frooxius' Mariančík whose work to create the Google Docs of VR world building with his latest project Neos, is progressing rapidly. We've not heard much of Tomáš 'Frooxius' Mariančík, the developer behind the excellent...
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