VR Development

VR Development

Google Bringing VR to iPhone, Cardboard App Now Available on iOS with New Demos

Ready or not, Apple, here comes virtual reality on the iPhone courtesy of Google. The search giant has now released the official Cardboard app for iOS with a few brand new demos. What's more, the Cardboard SDK is compatible...

Oculus Shares Optimization Tips for Unity-based Gear VR Projects

Chris Pruett, Oculus' head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience. The blog post, Squeezing Performance...

More Optimization Tips from Oculus for Unity-based Gear VR Projects

Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR mobile platform. See Also: Oculus Shares Optimization Tips for Unity-based Gear VR Projects In...

Google’s New ‘Cardboard Design Lab’ App Uses VR to Teach You About VR Design

Google has just released the Cardboard Design Lab app for Android which puts users inside of a VR environment and teaches them fundamentals of VR design. The app demonstrates each of its lessons quickly in impressively effective ways. As Google further...

Google Opens Daydream App Submission to All and Publishes VR App “Quality Requirements”

Google has put out the welcome mat and unlocked the doors to all developers wishing to develop apps for their Daydream VR platform, but in order to keep the standards high have also issued a "Quality Requirements" guide. As we reported in...

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2)...

NVIDIA ‘Gameworks VR’ Beta and New ‘VR SLI’ Enabled Drivers Now Available

NVIDIA's VR specific driver and API enhancements took a step towards VR enthusiast reality today as the GPU giant launched the first beta release of Gameworks VR and a set of publicly available 'Game Ready' drivers are now available to take advantage...
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Project ‘impacto’ is Designed to Let People Really Feel Virtual Reality

The lab of Human Computer Interaction at Germany’s Hasso Plattner Institute has developed impacto, a wearable, wireless device designed “to render the haptic sensation of hitting and being hit in virtual reality.” Led by Professor Patrick Baudisch, the lab has...

Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game

Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any...
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‘Neos Core’ Enables a World of Multi-User, Multi-device VR Collaboration

Tomáš 'Frooxius' Mariančík, the man behind the Sightline series has reached what he calls a "major milestone" with his continuing creation and education platform Neos. Today he unveiled a breakthrough framework which allows multiple users to gaze into and collaborate...

Insider Notes from the HTC Vive VR Jam at London’s Playhubs

The HTC Vive came to London recently, courtesy of Valve and PlayHubs, to form the centrepiece of a dedicated VR Jam. Mike Algar charts his room-scale developer adventures for us in this guest post from inside the event. Mike Alger is...

John Carmack Casts Critical Eye Over Gear VR Title ‘Bazaar’

John Carmack takes up his role as VR educator once again as he takes a technical deep dive into new Gear VR title Bazaar and analyses, ruminates on and illuminates where the developer could make changes to improve their...

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

VR First, the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it's nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. With currently 26...

Devs Behind ‘Max Payne’ and ‘Quantum Break’ Form New VR House, ‘3rd Eye Studios’

3rd Eye Studios is a new VR developer team formed from Remedy Entertainment alum and they're working on a new, original made-for-VR anthology inspired by 70's sci-fi television shows. Here's an exclusive first look at some of the first art for...

Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR

Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements. GDC 2017...
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