VR Development
Movidius’ Dedicated Vision Processing Chip is Coming Soon to AR and VR Headsets
Movidius may be a little known name to the average consumer, but the company behind Google Project Tango's Myriad 1 vision processing chip is gearing up to release their new chip architecture in both VR and AR headset manufacturers, and a...
Unity is Making Big Improvements to Their VR Rendering Pipeline
Unity is making a huge push to position itself as the leading game engine in the virtual reality space today at its Vision Summit where they made a series of new partner announcements and previewed big improvements coming to...
‘Adventure Time’ Creator Pendleton Ward on Stretching the Boundaries of Identity in VR
Adventure Time creator Pendleton Ward has been fascinated by the idea of virtual reality since he first read Snow Crash as a teenager. He backed the Oculus Kickstarter, and has been exploring many of the early VR prototypes over...
Behind the Scenes of Crytek’s VR Projects
David Bowman is Director of Production at Crytek, and he gave me the inside story of how VR went viral within Crytek to the point of having well over 50 developers and multiple triple AAA quality VR projects in...
GTC 2016 Highlight: Oculus to Detail the Creation of ‘Quill’ VR Illustration Tool
At Sundance earlier this year, Oculus Story Studio revealed Quill, an in-house production tool that uses the company's Touch controllers to create VR illustrations. At GTC 2016 next week the studio will explore the technical challenges faced while creating the program.
Quill...
New Cinematic VR and Creation Tools Being Prototyped in Unity
Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...
In Search of the Pyjama People: VR’s New Wave of Bedroom Coders
Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People.
Guest Article by Matthew Magee
A twenty year career as a Software Engineer started in...
Jesse Schell on the VR Design Principles of ‘I Expect You to Die’
Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and...
NVIDIA GTC VR Content Showcase to Award $30k in Cash & Prizes to Non-gaming Applications
At NVIDIA's upcoming GTC 2017 conference on May 8-11, the company plans to award $30,000 in cash and prizes to the winners of the VR Content Showcase which is seeking companies focusing on content other than gaming which is using or...
VR on the Open Web with A-Frame and WebVR
Is VR on the open web going to provide a good enough experience as to be a viable distribution platform for certain VR content? That's the big question that people have been asking for the past couple of years,...
Crytek and Basemark Announce VR Benchmark Using CRYENGINE
Finnish benchmarking company Basemark have today announced that they're working with game technology house Crytek to produce a virtual reality specific benchmark to test how well your gaming hardware can handle the forthcoming consumer VR revolution.
Hot on the heels...
‘Thunderbird’ Father-Son Dev Team Win ‘Best VR Experience’ at Vision Summit
For the past year, Tony Davidson and his 17-year old son Kai have been tucked away in the hills of Oregon collaborating on a VR experience that was inspired from one of Kai's dreams. Thunderbird is a puzzle adventure...
The Future of Unity Content Creation Tools & Smart Assets
Sylvio Drouin is the Executive Vice President of Unity Labs, which for the past year has been doing advanced research into VR authoring tools both for developers and consumers as well as graphic research. I caught up with Sylvio...
Valve Releases First SteamVR Developer Roundtable Discussion Video
Filmed as part of the recent SteamVR developer showcase in Seattle, Valve have released the first in what appears to be a series of discussions with developers working on titles for the SteamVR platform and the HTC Vive.
Headed by...
Oculus Sample Framework Provides Valuable Guidance in VR Design
Oculus has recently released an intuitive learning tool for developers and designers looking to get into the medium. While it can be useful in wrapping your head around the do's and don'ts of VR design, Oculus maintains that the info...




















