VR Development

VR Development

Oculus Releases PC SDK 0.8 with “Improved Support for Windows 10”

As the company drives toward releasing SDK 1.0 alongside the consumer Oculus Rift they've now released SDK 0.8 with "Improved Support for Windows 10." Until SDK 0.7, the Oculus Rift didn't officially support Windows 10. With SDK 0.8, the company...

John Carmack Casts Critical Eye Over Gear VR Title ‘Bazaar’

John Carmack takes up his role as VR educator once again as he takes a technical deep dive into new Gear VR title Bazaar and analyses, ruminates on and illuminates where the developer could make changes to improve their...

Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’

Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with...
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‘Neos Core’ Enables a World of Multi-User, Multi-device VR Collaboration

Tomáš 'Frooxius' Mariančík, the man behind the Sightline series has reached what he calls a "major milestone" with his continuing creation and education platform Neos. Today he unveiled a breakthrough framework which allows multiple users to gaze into and collaborate...

Insider Notes from the HTC Vive VR Jam at London’s Playhubs

The HTC Vive came to London recently, courtesy of Valve and PlayHubs, to form the centrepiece of a dedicated VR Jam. Mike Algar charts his room-scale developer adventures for us in this guest post from inside the event. Mike Alger is...

Sony Morpheus Development – ‘Vanguard V’ Dev Shares Perspective

With the Gear VR and Oculus Rift 'Crescent Bay' prototype currently in the spotlight, it shouldn't be forgotten that Sony's PS4 VR headset, Project Morpheus, is still brewing in the background. Development kits are out in the wild and work has...

VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin

Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works...

Leap Motion’s ‘Planetarium’ Gives you the Power to Grab Constellations

In a new technical demo from Leap Motion's labs, you can use your hands to soar through space and manipulate entire constellations with mere gestures. The Planetarium aims to illustrate ideas in virtual reality user interfaces and demonstrate the...

Visualizing the Latest Features Found in Oculus SDK v0.6.0.0

A clever set of visualizations covering some of the major changes to Oculus' new software developers kit (SDK) has surfaced, and may help the non-developers among us get a better grip on exactly what these changes mean for VR. Thanks to...

Epic’s ‘Showdown’ Demo Runs at 60 FPS on Morpheus After UE4 Optimizations

Epic's high fidelity Showdown demo was only barely able to hold framerate on one of the most powerful GPUs in the world when it debuted last September. But now, after optimizations for Unreal Engine 4 on PS4, the demo runs on...
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VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR

Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly. By the end of this year, every major virtual reality...

Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment

Retinad, a company working to bring immersive advertising and analytics to virtual reality, has just closed a $500,000 early-stage round to bring their solution to market. Avoiding the worst case banner-in-your-face approach, the company is jumping feet first into VR,...
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AR Specialist Zappar Nets $3.75m in Funding, Aims to “Democratize Augmented Reality”

Zappar, a London-based developer in the Augmented Reality space, is announcing the closing of its Series A funding round. The $3.75m investment will accelerate the development of several new products along with increased support for ZapWorks, their flagship content...

HTC Vive-enabled Unreal Engine 4.8 Coming next Week, Devs Can Start Work with Rift DK2

Epic Games has today announced that the company will be releasing an Unreal Engine 4.8 preview build next week which will offer support for Valve's highly anticipated SteamVR / HTC Vive. Epic says that even developers who don't have...

Canon Reveal 2.5k Per Eye, 120 Degree FOV ‘VR Viewer’

Here's a name you may not expect to be entering the immersive wearable market, Canon. They just demonstrated a virtual reality viewer (this is not a traditional headset) at Canon Expo in New York, and it packs some interesting...
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