VR Development

VR Development

Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content

In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects. While Oculus and Valve/HTC continue to take two different approaches to stoking the development of VR games and applications—Oculus...

New Investigative VR Horror Title ‘Ghost Theory’ Hits Kickstarter

Czech developers Dreadlocks, the company behind crowd funded RPG Dex, have launched their latest Kickstarter campaign for Ghost Theory, a VR focussed horror title that casts you as a clairvoyant paranormal investigator. https://www.kickstarter.com/projects/dreadlocks/ghost-theory The latest horror title to take advantage of virtual...

In Search of the Pyjama People: VR’s New Wave of Bedroom Coders

Matthew Magee ponders virtual reality's potential impact on game development culture and how immersive technology may encourage a renaissance in independent, disruptive bedroom coders a.k.a the Pyjama People. Guest Article by Matthew Magee A twenty year career as a Software Engineer started in...

Consumer Oculus Rift to Arrive with 4-Month Free Trial of Unity Pro

Oculus founder Palmer Luckey revealed today at Vision Summit 2016 that the company would be giving away 4 months of Unity Professional Edition for free with the purchase of an Oculus Rift. The move comes as a bid to entice consumers...

Unreal Engine to Add NVIDIA Gameworks VR Support, Including VR SLI

Today at the VRX conference in San Francisco, Epic Games, developers of Unreal Engine, announced that they're partnering with NVIDIA to integrate their Gameworks VR featureset into UE4. VR SLI and Multi-res shading will be availabl in forthcoming updates. NVIDIA's...

Behind the Scenes of Crytek’s VR Projects

David Bowman is Director of Production at Crytek, and he gave me the inside story of how VR went viral within Crytek to the point of having well over 50 developers and multiple triple AAA quality VR projects in...

Movidius’ Dedicated Vision Processing Chip is Coming Soon to AR and VR Headsets

Movidius may be a little known name to the average consumer, but the company behind Google Project Tango's Myriad 1 vision processing chip is gearing up to release their new chip architecture in both VR and AR headset manufacturers, and a...

AMD Launches ‘Radeon Pro Duo’ Dual GPU Card, Targets VR Content Creators

AMD has unveiled what it's calling the worlds most powerful graphics card, the dual GPU Radeon Pro Duo, and it's targeting the product at virtual reality content creators. Running consumer virtual reality applications and games is already challenging enough in...

Former Oculus Engineering VP Teases ‘Reverse Lighthouse’ Tracking System That Can Fit in a Smartphone

Jack McCauley worked as VP of Engineering at Oculus, joining the company in the early days back in 2012. No longer with the company but continuing on with various engineering projects, McCauley is teasing some Lighthouse-like tracking technology that he...
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Project ‘impacto’ is Designed to Let People Really Feel Virtual Reality

The lab of Human Computer Interaction at Germany’s Hasso Plattner Institute has developed impacto, a wearable, wireless device designed “to render the haptic sensation of hitting and being hit in virtual reality.” Led by Professor Patrick Baudisch, the lab has...

Oculus Touts New VR Rendering Feature, Valve Calls It an “Ideal Safety Net”

At GDC last week Oculus announced they were bringing a VR rendering function called Asynchronous Timewarp to Windows with version 1.3 of the Oculus PC SDK. The feature (abbreviated 'ATW') smoothes over otherwise uncomfortable stuttering which can happen when...

New Cinematic VR and Creation Tools Being Prototyped in Unity

Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...

Exploring the Hidden Military VR of the Vis-Sim Industry

In this, the latest in the semi-regular feature, Kevin Williams explores the wider aspect of the re-emergence of virtual reality development. In this article, he explores a resilient segment of the VR industry, Visuals and Simulations. Kevin Williams has an extensive...

Tony Parisi’s ‘Learning Virtual Reality’ Book Now Available

At the end of November, around 60 people gathered at the offices of Rothenberg Ventures in downtown San Francisco to celebrate the release of VR pioneer Tony Parisi's new book Learning Virtual Reality. For the uninitiated, Tony is recognized...

Jesse Schell on the Art of Game Design in VR

Jesse Schell wrote the book "The Art of Game Design: A book of lenses," and his company Schell Games produced I Expect You to Die. It's one of the top-ranked VR games on Oculus Share, and it also won...
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